Moriarty_-_

Russia
225 matches tracked 40 matches in 30 days
Last updated:

How does Moriarty_-_ play?

Rating 1.00 K/R 0.74 ADR 80.5 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 225 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 29%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 0.98−0.05 · Ø 1.03 better than 41%
Pistol kills per match 2.7
Knife kills 9 in 225 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 69%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 50%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 23x 4K, 4 aces in 174 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 19%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 11%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +412
= Stayed the same
K/R at 0.74, Rating at 0.99, ADR at 80.5, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
55 matches · 58% win rate
In match 1 of the day +2 ELO
53 matches · 42% win rate
On Tuesdays +34 ELO, win rate 39%

Moriarty_-_ loses the most ELO on Mirage: −19 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 45 · Nuke
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
48% better than 43%
0.75 better than 63%
82.3 better than 64%
0.98 better than 44%
51% of 332 duels right on the average
38% of 45 situations better than 54%
Mirage55
58% better than 77%
0.72 better than 46%
78.0 better than 41%
0.98 better than 39%
50% of 272 duels better than 46%
41% of 32 situations better than 59%
Anubis37
49% better than 42%
0.70 better than 35%
77.9 better than 35%
0.95 better than 29%
51% of 179 duels right on the average
14% of 14 situations better than 4%
Dust 232
44% better than 27%
0.72 right on the average
79.7 right on the average
0.96 better than 33%
48% of 157 duels better than 37%
25% of 16 situations better than 19%
Nuke22
45% better than 21%
0.82 better than 77%
86.0 better than 71%
1.13 better than 73%
53% of 138 duels better than 59%
52% of 27 situations better than 83%
Cache8
50% -
0.89 -
91.3 -
1.25-
61% of 38 duels -
0% of 5 situations -
Inferno7
57% -
0.65 -
69.6 -
0.96-
55% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Moriarty_-_ plays

Across 225 matches Moriarty_-_ averages K/R 0.74, ADR 80.5 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Utility damage per round at 2.8, better than only 19% of level 8 players. Averages 16.4 kills per match with 42% headshots. The strongest map is Mirage with a 58% win rate in 55 matches. In 76 of 225 matches the rating was 1.10 or higher (34%), in 93 it was below 0.90. In 174 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. Moriarty_-_ loses the most ELO on Mirage (−19 ELO, win rate 58%). Things go best in match 3 of the day (+130 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +35 ELO. Improved over the last three months: Win rate +4 pp, ELO +412. Unchanged in recent months: K/R at 0.74, Rating at 0.99, ADR at 80.5, Headshots at 42%. Last 30 days: 40 matches, win rate 53%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.