MorgaS_03

Portugal
On FACEIT since 2020 81 matches tracked
Last updated:

How does MorgaS_03 play?

Rating 1.00 K/R 0.72 ADR 80.5 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 28%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 19%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 0.97−0.06 · Ø 1.03 better than 44%
Pistol kills per match 3.3
Knife kills 2 in 81 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 14%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 82%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 17x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
Whether MorgaS_03 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.63
JulAugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
41 matches · 37% win rate
On Dust 2 −23 ELO
20 matches · 30% win rate

MorgaS_03 loses the most ELO in match 1 of the day: −56 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 1.82 · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 57%
0.77 better than 73%
84.8 better than 78%
1.10 better than 81%
50% of 129 duels right on the average
43% of 14 situations better than 65%
Dust 220
30% better than 3%
0.69 better than 34%
77.4 better than 39%
0.91 better than 19%
45% of 117 duels better than 21%
0% of 9 situations better than 1%
Cache12
58% -
0.66 -
76.4 -
0.94-
45% of 44 duels -
33% of 9 situations -
Ancient9
44% -
0.71 -
80.4 -
0.99-
48% of 56 duels -
56% of 9 situations -
Anubis8
50% -
0.77 -
83.8 -
1.04-
52% of 63 duels -
0% of 2 situations -
Vertigo5
60% -
0.75 -
84.0 -
1.07-
43% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MorgaS_03 plays

Across 81 matches MorgaS_03 averages K/R 0.72, ADR 80.5 and a rating of 1.00. Biggest strength: Utility hit rate at 42%, better than 90% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 19% of level 7 players. Averages 16.2 kills per match with 40% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 29 of 81 matches the rating was 1.10 or higher (36%), in 33 it was below 0.90. In 77 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. MorgaS_03 loses the most ELO in match 1 of the day (−56 ELO, win rate 37%). Last 30 days: 7 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.