More-shik

Russia
On FACEIT since 2026 70 matches tracked 49 matches in 30 days
ELO
2,511
Rank EU
#51,059
Russia #14,555 in Russia
Last updated:

How does More-shik play?

Rating 1.22 K/R 0.87 ADR 91.6 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 70 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

40% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 3%
Clutch 1v2 won 40%+19 pp · Ø 21% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 3.6
Knife kills 1 in 70 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 98%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 20x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether More-shik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.88
JulAugSepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 57%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 94%
0.90 better than 94%
96.1 better than 95%
1.23 better than 92%
59% of 179 duels better than 87%
16% of 19 situations better than 4%
Dust 221
67% better than 91%
0.85 better than 87%
89.6 better than 83%
1.23 better than 91%
50% of 102 duels better than 39%
25% of 8 situations better than 16%
Anubis11
55% -
0.86 -
87.5 -
1.22-
66% of 58 duels -
67% of 6 situations -
Ancient7
43% -
0.81 -
87.1 -
1.14-
54% of 48 duels -
33% of 6 situations -
Nuke5
100% -
0.81 -
90.7 -
1.13-
60% of 35 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How More-shik plays

Across 70 matches More-shik averages K/R 0.87, ADR 91.6 and a rating of 1.22. Biggest strength: 3K rounds at 6.6%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 20.2 kills per match with 49% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 43 of 70 matches the rating was 1.10 or higher (61%), in 16 it was below 0.90. In 51 matches with detailed stats: 20 4Ks and 1 ace. Last 30 days: 49 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.