Mordalinho

Poland
On FACEIT since 2015 116 matches tracked 84 matches in 30 days
Last updated:

How does Mordalinho play?

Rating 0.91 K/R 0.64 ADR 72.7 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 33%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 8x 4K, 1 ace in 116 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.26).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 10%
Enemies flashed per round 0.07−0.19 · Ø 0.26 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 6 average
Whether Mordalinho is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −130 ELO
22 matches · 36% win rate
On Dust 2 −85 ELO
22 matches · 32% win rate
Between 0:00 and 6:00 −23 ELO, win rate 40%

Mordalinho loses the most ELO on Anubis: −130 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Highest rating in a match: 2.68 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 71%
0.70 better than 42%
79.1 better than 50%
0.98 better than 48%
54% of 127 duels better than 78%
34% of 32 situations better than 43%
Anubis22
36% better than 12%
0.61 better than 8%
66.7 better than 3%
0.89 better than 18%
52% of 61 duels better than 63%
67% of 9 situations better than 97%
Dust 222
32% better than 5%
0.59 better than 5%
69.1 better than 8%
0.80 better than 3%
42% of 71 duels better than 13%
33% of 9 situations better than 40%
Ancient15
80% better than 99%
0.59 better than 3%
70.9 better than 11%
0.90 better than 21%
39% of 62 duels better than 4%
13% of 8 situations better than 6%
Nuke7
29% -
0.53 -
64.1 -
0.79-
33% of 15 duels -
40% of 5 situations -
Inferno6
33% -
0.74 -
74.2 -
0.97-
43% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mordalinho plays

Across 116 matches Mordalinho averages K/R 0.64, ADR 72.7 and a rating of 0.91. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 6 players. Averages 13.7 kills per match with 42% headshots. The strongest map is Ancient with a 80% win rate in 15 matches. In 24 of 116 matches the rating was 1.10 or higher (21%), in 59 it was below 0.90. In 116 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. Mordalinho loses the most ELO on Anubis (−130 ELO, win rate 36%). Things go best on Mirage (+180 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, +51 ELO. Last 30 days: 84 matches, win rate 42%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.