Moopeli

Finland
On FACEIT since 2020 118 matches tracked 48 matches in 30 days
Last updated:

How does Moopeli play?

Rating 0.90 (from 97 matches) K/R 0.66 ADR 78.6 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 30%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.86−0.13 · Ø 0.99 better than 7%
Pistol kills per match 2.6
Knife kills 2 in 118 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 19%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 14x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ADR +4.5, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.67 (at the start 0.63). Slightly below the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −29 ELO
38 matches · 42% win rate
On Mirage −23 ELO
30 matches · 43% win rate

Moopeli loses the most ELO from match 5 of the day: −29 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.74 · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
43% better than 24%
0.68 better than 27%
81.0 better than 59%
0.94 better than 25%
48% of 121 duels better than 36%
25% of 12 situations better than 16%
Ancient25
64% better than 90%
0.66 better than 16%
77.4 better than 30%
0.92 better than 18%
50% of 62 duels better than 46%
21% of 14 situations better than 14%
Nuke16
56% better than 56%
0.68 better than 16%
83.6 better than 59%
0.95 better than 20%
55% of 67 duels better than 66%
43% of 7 situations better than 59%
Anubis10
50% -
0.62 -
77.7 -
0.76-
45% of 31 duels -
50% of 2 situations -
Dust 210
50% -
0.74 -
78.6 -
0.98-
51% of 43 duels -
38% of 8 situations -
Inferno10
40% -
0.52 -
68.5 -
0.70-
23% of 35 duels -
0% of 2 situations -
Cache9
33% -
0.73 -
82.0 -
1.01-
51% of 41 duels -
50% of 6 situations -
Vertigo7
43% -
0.62 -
75.3 -
0.82-
30% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Moopeli plays

Across 118 matches Moopeli averages K/R 0.66 and ADR 78.6; the rating across the 97 rated matches is 0.90. Biggest strength: Utility damage per round at 6.7, better than 93% of level 8 players. Most room to improve: K/D at 0.86, better than only 7% of level 8 players. Averages 14.4 kills per match with 45% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 27 of 97 matches the rating was 1.10 or higher (28%), in 50 it was below 0.90. In 97 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. Moopeli loses the most ELO from match 5 of the day (−29 ELO, win rate 42%). Things go best on Ancient (+13 ELO, win rate 64%). Improved over the last three months: K/R +0.04, ADR +4.5, Headshots +3 pp. Got weaker: Win rate −10 pp. Last 30 days: 48 matches, win rate 50%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.