Moontheright

Latvia
On FACEIT since 2021 139 matches tracked 91 matches in 30 days
ELO ▲ 151
2,189
30-day peak: 2,189
Rank EU
#139,761
Latvia #1,028 in Latvia
Last updated:

How does Moontheright play?

Rating 1.02 K/R 0.73 ADR 79.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 3.7
Knife kills 2 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 20x 4K, 4 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.1
= Stayed the same
K/R at 0.73, Rating at 1.02, Win rate at 52%
▼ Got worse
Headshots −4 pp, ELO −129

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −110 ELO
51 matches · 59% win rate
In match 1 of the day −20 ELO
41 matches · 39% win rate
Between 12:00 and 18:00 −115 ELO, win rate 44%
On Tuesdays −55 ELO, win rate 43%

Moontheright loses the most ELO on Mirage: −110 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
59% better than 80%
0.71 better than 36%
78.2 better than 38%
0.97 better than 30%
47% of 247 duels better than 26%
39% of 23 situations better than 54%
Dust 235
57% better than 70%
0.78 better than 71%
84.4 better than 70%
1.11 better than 76%
55% of 147 duels better than 70%
30% of 20 situations better than 29%
Ancient15
40% better than 15%
0.80 better than 77%
90.9 better than 90%
1.09 better than 71%
53% of 75 duels better than 60%
58% of 12 situations better than 92%
Inferno12
42% -
0.66 -
74.3 -
0.91-
45% of 62 duels -
40% of 5 situations -
Nuke11
45% -
0.76 -
75.0 -
1.06-
51% of 59 duels -
33% of 9 situations -
Cache7
57% -
0.63 -
65.9 -
1.02-
44% of 34 duels -
40% of 5 situations -
Anubis5
20% -
0.70 -
75.1 -
0.93-
60% of 25 duels -
67% of 3 situations -
Vertigo3
33% -
0.50 -
75.6 -
0.70-
33% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Moontheright plays

Across 139 matches Moontheright averages K/R 0.73, ADR 79.9 and a rating of 1.02. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Mirage with a 59% win rate in 51 matches. In 52 of 139 matches the rating was 1.10 or higher (37%), in 56 it was below 0.90. In 118 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: October 2026 at 1.03. Moontheright loses the most ELO on Mirage (−110 ELO, win rate 59%). Things go best in match 2 of the day (+5 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +5 ELO. Improved over the last three months: ADR +5.1. Got weaker: Headshots −4 pp, ELO −129. Unchanged in recent months: K/R at 0.73, Rating at 1.02, Win rate at 52%. Last 30 days: 91 matches, win rate 53%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.