MoonMacC

Turkey
On FACEIT since 2024 140 matches tracked 41 matches in 30 days
ELO ▼ 45
2,018
30-day peak: 2,063
Rank EU
#231,258
Turkey #6,750 in Turkey
Last updated:

How does MoonMacC play?

Rating 1.33 (from 106 matches) K/R 0.91 ADR 98.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 106 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 33% good 1.10 to 1.29 28% normal 0.90 to 1.09 16% weak 0.75 to 0.89 4% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.28+0.26 · Ø 1.02 better than 96%
Pistol kills per match 3.7
Knife kills 8 in 140 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 17.6%+4.3 pp · Ø 13.3% better than 99%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 49x 4K, 3 aces in 106 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.80 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 98%
Enemies flashed per round 0.80+0.52 · Ø 0.28 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MoonMacC is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.96
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.99.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −91 ELO
31 matches · 42% win rate
On Mirage −24 ELO
22 matches · 59% win rate
On Tuesdays +3 ELO, win rate 40%

MoonMacC loses the most ELO in match 2 of the day: −91 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
57% better than 70%
1.01 better than 99%
107.2 better than 99%
1.44 better than 99%
61% of 326 duels better than 92%
39% of 31 situations better than 53%
Mirage22
59% better than 80%
0.79 better than 74%
86.7 better than 78%
1.24-
55% of 20 duels better than 72%
67% of 3 situations better than 98%
Anubis16
44% better than 25%
0.83 better than 88%
86.0 better than 78%
1.18 better than 90%
53% of 60 duels better than 60%
38% of 8 situations right on the average
Inferno15
47% better than 28%
0.87 better than 90%
93.7 better than 89%
1.26-
60% of 77 duels better than 83%
100% of 5 situations better than 99%
Nuke10
60% -
0.82 -
92.3 -
1.07-
57% of 53 duels -
0% of 3 situations -
Cache4
25% -
1.06 -
115.0 -
1.57-
68% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MoonMacC plays

Across 140 matches MoonMacC averages K/R 0.91 and ADR 98.0; the rating across the 106 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.3 kills per match with 54% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 78 of 106 matches the rating was 1.10 or higher (74%), in 11 it was below 0.90. In 106 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: October 2026 at 1.36. MoonMacC loses the most ELO in match 2 of the day (−91 ELO, win rate 42%). Things go best in match 3 of the day (+100 ELO, win rate 76%). Match no. 3 of the day goes best: 76% win rate, +100 ELO. Last 30 days: 41 matches, win rate 46%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.