Monster_Ad

Russia
On FACEIT since 2020 311 matches tracked 121 matches in 30 days
ELO ▼ 168
3,002
30-day peak: 3,226
Rank EU ▼ 506 places
#7,725 #2,185 in RU
30 days · before #7,219 · best #6,380
Last updated:

How does Monster_Ad play?

Rating 0.96 (from 232 matches) K/R 0.68 ADR 75.4 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 13%+2 pp better than 67%
K/D 0.97−0.06 better than 26%
Pistol kills per match 3.0
Zeus kills1 in 311 matches
Knife kills 15 in 311 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 23x 4K, 4 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.58+0.28 better than 96%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 75.4
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −112

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.70).

Patterns

From the last 311 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −78 ELO
40 matches · 45% wins
From match 5 of the day −61 ELO
74 matches · 43% wins
On Sundays −72 ELO, win rate 44%

Monster_Ad loses the most ELO in match 4 of the day: −78 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 63 · Inferno

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
54% better than 58%
0.65 better than 12%
72.7 better than 13%
0.94 better than 20%
47% of 333 duels better than 25%
46% of 65 situations better than 75%
Dust 278
49% better than 38%
0.70 better than 30%
78.7 better than 39%
1.01 better than 39%
54% of 299 duels better than 65%
53% of 53 situations better than 85%
Ancient40
53% level
0.67 better than 14%
74.3 better than 14%
0.89 better than 6%
46% of 155 duels better than 21%
27% of 30 situations better than 25%
Anubis36
47% better than 30%
0.66 better than 13%
75.6 better than 21%
0.96 better than 21%
50% of 139 duels better than 40%
32% of 25 situations better than 35%
Cache21
57% -
0.67 -
71.1 -
1.04-
57% of 68 duels -
7% of 14 situations -
Nuke20
45% better than 15%
0.67 better than 15%
74.8 better than 17%
0.92-
46% of 81 duels better than 18%
38% of 16 situations better than 47%
Inferno14
57% -
0.76 -
83.8 -
0.97-
49% of 71 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Monster_Ad plays

Across 311 matches Monster_Ad averages K/R 0.68 and ADR 75.4; the rating across the 232 rated matches is 0.96. Biggest strength: Headshot rate at 56%. That is better than 80% of players on level 10. Most room to improve: Rounds with 3K at 3.0%. That is better than only 9% of players on level 10. On average 14.7 kills per match, 56% of them headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 71 of 232 matches the rating was 1.10 or higher (31%), in 109 it was below 0.90. In 237 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. Monster_Ad loses the most ELO in match 4 of the day (−78 ELO, win rate 45%). Things go best in match 1 of the day (+184 ELO, win rate 58%). Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −112. Unchanged in recent months: K/R at 0.67, ADR at 75.4. Last 30 days: 121 matches, win rate 46%, ELO balance −12.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.