MonsDragon

Latvia
On FACEIT since 2020 149 matches tracked 35 matches in 30 days
Last updated:

How does MonsDragon play?

Rating 0.96 K/R 0.68 ADR 75.7 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 25% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 41%−8 pp · Ø 49% better than 2%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.4
Knife kills 3 in 149 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.9%).

2K rounds 11.5%−1.4 pp · Ø 12.9% better than 13%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 14x 4K, 1 ace in 88 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.26).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 7.2+3.1 · Ø 4.1 better than 95%
Enemies flashed per round 0.60+0.34 · Ø 0.26 better than 97%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.67, ADR at 74.7, Win rate at 53%
▼ Got worse
Rating −0.06, ELO −121

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.71).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +46 ELO
32 matches · 34% win rate
Between 12:00 and 18:00 −27 ELO, win rate 40%

MonsDragon loses the most ELO in match 2 of the day: +46 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.14 · Ancient

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
48% better than 43%
0.70 better than 36%
77.2 better than 34%
0.99 right on the average
43% of 80 duels better than 12%
50% of 16 situations better than 80%
Nuke29
69% better than 92%
0.70 better than 27%
75.0 better than 24%
1.00 better than 41%
48% of 112 duels better than 31%
25% of 16 situations better than 18%
Dust 226
35% better than 7%
0.64 better than 14%
73.6 better than 21%
0.86 better than 8%
43% of 102 duels better than 15%
44% of 16 situations better than 67%
Inferno19
47% better than 36%
0.70 better than 44%
78.9 better than 49%
0.98 better than 46%
47% of 86 duels better than 34%
25% of 12 situations better than 18%
Mirage18
44% better than 30%
0.71 right on the average
78.2 better than 49%
1.00 better than 57%
49% of 59 duels better than 46%
58% of 19 situations better than 91%
Anubis17
65% better than 88%
0.66 better than 20%
75.0 better than 25%
0.90 better than 17%
44% of 63 duels better than 15%
22% of 9 situations better than 12%
Cache11
64% -
0.68 -
70.4 -
1.01-
28% of 29 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MonsDragon plays

Across 149 matches MonsDragon averages K/R 0.68, ADR 75.7 and a rating of 0.96. Biggest strength: Utility damage per round at 7.2, better than 95% of level 7 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 7 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Nuke with a 69% win rate in 29 matches. In 45 of 149 matches the rating was 1.10 or higher (30%), in 68 it was below 0.90. In 88 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. MonsDragon loses the most ELO in match 2 of the day (+46 ELO, win rate 34%). Things go best on Nuke (+8 ELO, win rate 69%). Match no. 1 of the day goes best: 67% win rate, −12 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.06, ELO −121. Unchanged in recent months: K/R at 0.67, ADR at 74.7, Win rate at 53%. Last 30 days: 35 matches, win rate 54%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.