Monorax

Turkey
On FACEIT since 2020 331 matches tracked 111 matches in 30 days
ELO ▲ 35
2,351
30-day peak: 2,375
Rank EU
#85,497
Turkey #2,087 in Turkey
Last updated:

How does Monorax play?

Rating 1.00 (from 281 matches) K/R 0.73 ADR 80.0 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 281 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 3.1
Knife kills 4 in 331 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 42x 4K, 2 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +312
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 79.9, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −108 ELO
56 matches · 43% win rate
On Ancient −60 ELO
27 matches · 56% win rate
On Sundays −98 ELO, win rate 47%

Monorax loses the most ELO in match 3 of the day: −108 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
61% better than 81%
0.71 better than 34%
77.2 better than 31%
0.99 better than 33%
53% of 352 duels better than 59%
36% of 50 situations better than 45%
Anubis89
45% better than 27%
0.73 better than 43%
80.6 better than 47%
1.01 better than 40%
51% of 333 duels better than 47%
23% of 39 situations better than 15%
Inferno45
58% better than 60%
0.71 better than 33%
78.5 better than 30%
0.99 better than 27%
51% of 158 duels better than 31%
21% of 14 situations better than 15%
Ancient27
56% better than 64%
0.74 better than 47%
86.2 better than 71%
0.97 better than 27%
48% of 117 duels better than 29%
44% of 9 situations better than 66%
Mirage27
52% right on the average
0.74 better than 48%
81.6 better than 52%
1.03 better than 47%
53% of 123 duels better than 61%
25% of 16 situations better than 17%
Cache21
43% -
0.77 -
85.2 -
1.10-
45% of 102 duels -
33% of 12 situations -
Nuke16
31% better than 1%
0.71 better than 26%
78.0 better than 28%
0.89-
49% of 72 duels better than 30%
43% of 7 situations better than 58%
Overpass4
75% -
0.78 -
80.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Monorax plays

Across 331 matches Monorax averages K/R 0.73 and ADR 80.0; the rating across the 281 rated matches is 1.00. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Dust 2 with a 61% win rate in 102 matches. In 95 of 281 matches the rating was 1.10 or higher (34%), in 105 it was below 0.90. In 241 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. Monorax loses the most ELO in match 3 of the day (−108 ELO, win rate 43%). Things go best on Inferno (+85 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, ELO +312. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 79.9, Win rate at 53%. Last 30 days: 111 matches, win rate 50%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.