Monkey_Nuts
How does Monkey_Nuts play?
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Average42% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average45% headshots and so clearly below the average (48%).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: August 2026 with 0.78.
Rating, 1.00 is an average match
Best month: August 2026 with 1.07.
Damage per round (ADR)
Best month: October 2026 with 78.4.
Share of headshot kills
Best month: September 2026 with 46%.
Matches won (win rate)
Best month: August 2026 with 75%.
Best month: October 2026 with 1,721.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Monkey_Nuts loses the most ELO in match 3 of the day: −185 ELO, 30% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Anubis
- Longest win streak: 8 wins in a row · Anubis
- Most kills in a match: 32 · Nuke
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How Monkey_Nuts plays
Across 113 matches Monkey_Nuts averages K/R 0.70, ADR 76.2 and a rating of 0.96. Biggest strength: Utility hit rate at 39%, better than 76% of level 8 players. Averages 15.2 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 37 of 113 matches the rating was 1.10 or higher (33%), in 52 it was below 0.90. In 113 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. Monkey_Nuts loses the most ELO in match 3 of the day (−185 ELO, win rate 30%). Things go best on Ancient (+188 ELO, win rate 67%). Match no. 2 of the day goes best: 63% win rate, +66 ELO. Last 30 days: 53 matches, win rate 60%, net ELO +162.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.