Mong0laRoidz

Argentina
On FACEIT since 2015 211 matches tracked 19 matches in 30 days
ELO ▲ 1
3,168
30-day peak: 3,168
Rank EU ▼ 150 places
#4,214
Argentina #17 in Argentina
30 days · prev. #4,064 · best #4,064
Last updated:

How does Mong0laRoidz play?

Rating 1.00 (from 161 matches) K/R 0.69 ADR 78.2 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.1
Knife kills 1 in 211 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 15%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 13x 4K, 0 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +85
= Stayed the same
K/R at 0.68, ADR at 77.0, Headshots at 48%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −115 ELO
40 matches · 55% win rate
On Dust 2 −32 ELO
26 matches · 50% win rate
On Mondays −61 ELO, win rate 44%

Mong0laRoidz loses the most ELO on Nuke: −115 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
54% better than 45%
0.68 better than 14%
78.1 better than 28%
1.01 better than 33%
51% of 219 duels better than 41%
47% of 32 situations better than 74%
Nuke40
55% better than 40%
0.74 better than 37%
84.5 better than 60%
1.04 better than 36%
59% of 122 duels better than 77%
33% of 18 situations better than 32%
Mirage30
43% better than 9%
0.67 better than 12%
72.9 better than 10%
1.00 better than 27%
59% of 69 duels better than 84%
22% of 9 situations better than 9%
Dust 226
50% better than 31%
0.68 better than 16%
78.9 better than 33%
0.96 better than 15%
50% of 105 duels better than 35%
50% of 10 situations better than 78%
Inferno22
50% better than 15%
0.70 better than 19%
74.7 better than 10%
0.97 better than 12%
53% of 57 duels better than 33%
42% of 12 situations better than 58%
Cache14
43% -
0.66 -
75.2 -
0.92-
52% of 56 duels -
44% of 9 situations -
Anubis12
50% -
0.72 -
79.9 -
1.08-
50% of 36 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mong0laRoidz plays

Across 211 matches Mong0laRoidz averages K/R 0.69 and ADR 78.2; the rating across the 161 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Nuke with a 55% win rate in 40 matches. In 56 of 161 matches the rating was 1.10 or higher (35%), in 63 it was below 0.90. In 118 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. Mong0laRoidz loses the most ELO on Nuke (−115 ELO, win rate 55%). Things go best on Mirage (+115 ELO, win rate 43%). Match no. 4 of the day goes best: 64% win rate, +60 ELO. Improved over the last three months: Win rate +8 pp, ELO +85. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.68, ADR at 77.0, Headshots at 48%. Last 30 days: 19 matches, win rate 53%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.