MommyDing

Denmark
On FACEIT since 2025 207 matches tracked 58 matches in 30 days
ELO ▼ 59
2,498
30-day peak: 2,715
Rank EU
#53,387
Denmark #1,446 in Denmark
Last updated:

How does MommyDing play?

Rating 1.12 K/R 0.81 ADR 90.3 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 207 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 35x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.30).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.06−0.24 · Ø 0.30 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.81, ADR at 90.8, ELO at 2,498
▼ Got worse
Rating −0.05, Win rate −19 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −125 ELO
46 matches · 43% win rate
On Cache −63 ELO
30 matches · 60% win rate
On Saturdays +17 ELO, win rate 36%

MommyDing loses the most ELO in match 2 of the day: −125 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.07 · Inferno
  3. Most kills in a match: 56 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 36%
0.77 better than 62%
85.6 better than 70%
1.06 better than 58%
55% of 236 duels better than 71%
37% of 30 situations better than 46%
Anubis41
56% better than 63%
0.78 better than 67%
88.6 better than 84%
1.08 better than 63%
53% of 210 duels better than 56%
45% of 22 situations better than 71%
Cache30
60% -
0.82 -
89.4 -
1.14-
56% of 144 duels -
50% of 18 situations -
Inferno30
40% better than 12%
0.88 better than 92%
96.7 better than 94%
1.18 better than 78%
61% of 208 duels better than 86%
42% of 19 situations better than 60%
Dust 222
45% better than 26%
0.77 better than 64%
90.0 better than 87%
1.05 better than 54%
48% of 143 duels better than 30%
25% of 16 situations better than 19%
Nuke14
64% -
0.87 -
92.3 -
1.23-
60% of 78 duels -
50% of 14 situations -
Vertigo11
64% -
0.93 -
98.8 -
1.23-
57% of 67 duels -
50% of 2 situations -
Ancient8
25% -
0.75 -
87.6 -
1.00-
49% of 41 duels -
80% of 5 situations -
Overpass5
40% -
0.91 -
96.6 -
1.34-
75% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MommyDing plays

Across 207 matches MommyDing averages K/R 0.81, ADR 90.3 and a rating of 1.12. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 97 of 207 matches the rating was 1.10 or higher (47%), in 64 it was below 0.90. In 135 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: June 2026 at 1.24. MommyDing loses the most ELO in match 2 of the day (−125 ELO, win rate 43%). Things go best in match 1 of the day (+151 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +151 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.05, Win rate −19 pp. Unchanged in recent months: K/R at 0.81, ADR at 90.8, ELO at 2,498. Last 30 days: 58 matches, win rate 50%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.