MohammadHija

Palestine
97 matches tracked 20 matches in 30 days
ELO ▼ 61
2,055
30-day peak: 2,120
Rank NA ▼ 545 places
#6,481
Palestine #9 in Palestine
30 days · prev. #5,936 · best #5,692
Last updated:

How does MohammadHija play?

Rating 1.22 K/R 0.84 ADR 87.1 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 36% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.30+0.28 · Ø 1.02 better than 98%
Pistol kills per match 4.1
Knife kills 5 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 86%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 92%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 23x 4K, 4 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 40%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MohammadHija is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −17 ELO
45 matches · 60% win rate
In match 2 of the day −4 ELO
29 matches · 41% win rate

MohammadHija loses the most ELO on Dust 2: −17 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
60% better than 81%
0.85 better than 93%
88.0 better than 84%
1.27 better than 97%
61% of 174 duels better than 94%
44% of 34 situations better than 68%
Nuke14
43% -
0.93 -
92.6 -
1.31-
75% of 67 duels -
29% of 14 situations -
Ancient13
31% -
0.84 -
89.2 -
1.17-
57% of 76 duels -
53% of 15 situations -
Inferno10
50% -
0.77 -
78.3 -
1.13-
61% of 41 duels -
29% of 7 situations -
Cache6
50% -
0.81 -
86.8 -
1.18-
52% of 31 duels -
0% of 3 situations -
Anubis5
20% -
0.73 -
79.8 -
1.03-
29% of 14 duels -
67% of 3 situations -
Mirage3
33% -
0.67 -
72.7 -
0.94-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MohammadHija plays

Across 97 matches MohammadHija averages K/R 0.84, ADR 87.1 and a rating of 1.22. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 45 matches. In 61 of 97 matches the rating was 1.10 or higher (63%), in 16 it was below 0.90. In 97 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 1.24. MohammadHija loses the most ELO on Dust 2 (−17 ELO, win rate 60%). Things go best in match 1 of the day (+3 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +3 ELO. Last 30 days: 20 matches, win rate 50%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.