Mohammad6661

Palestine
254 matches tracked 53 matches in 30 days
Last updated:

How does Mohammad6661 play?

Rating 1.02 K/R 0.74 ADR 80.7 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 254 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 98%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.2
Knife kills 4 in 254 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly above the average (3.8%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 37x 4K, 4 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 54%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 75%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, Win rate +7 pp
= Stayed the same
ADR at 80.3
▼ Got worse
K/R −0.05, Rating −0.07, ELO −139

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.74 (at the start 0.79). Slightly above the average (0.71).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
36 matches · 44% win rate
On Mirage −46 ELO
60 matches · 45% win rate
On Tuesdays −89 ELO, win rate 30%

Mohammad6661 loses the most ELO on Ancient: −57 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Ancient
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
46% better than 34%
0.77 better than 77%
81.9 better than 65%
1.06 better than 74%
55% of 277 duels better than 80%
29% of 52 situations better than 26%
Mirage60
45% better than 33%
0.76 better than 74%
80.5 better than 62%
1.07 better than 79%
58% of 230 duels better than 89%
33% of 36 situations better than 37%
Ancient36
44% better than 26%
0.70 better than 36%
79.9 better than 50%
0.94 better than 30%
52% of 139 duels better than 62%
48% of 23 situations better than 73%
Anubis33
42% better than 22%
0.71 right on the average
80.7 better than 59%
0.98 better than 42%
56% of 117 duels better than 80%
42% of 24 situations better than 61%
Inferno20
50% right on the average
0.73 better than 62%
78.2 better than 46%
0.99 right on the average
56% of 61 duels better than 78%
38% of 16 situations right on the average
Cache18
44% -
0.79 -
83.7 -
1.08-
46% of 82 duels -
57% of 14 situations -
Nuke15
47% better than 33%
0.66 better than 14%
76.6 better than 31%
0.89 better than 12%
40% of 60 duels better than 6%
25% of 12 situations better than 18%

Compared with players on the same level who have at least 15 matches on the map.

How Mohammad6661 plays

Across 254 matches Mohammad6661 averages K/R 0.74, ADR 80.7 and a rating of 1.02. Biggest strength: Headshot rate at 59%, better than 98% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 7 players. Averages 16.4 kills per match with 59% headshots. The strongest map is Inferno with a 50% win rate in 20 matches. In 88 of 254 matches the rating was 1.10 or higher (35%), in 97 it was below 0.90. In 214 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.21. Mohammad6661 loses the most ELO on Ancient (−57 ELO, win rate 44%). Things go best on Dust 2 (+26 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp, Win rate +7 pp. Got weaker: K/R −0.05, Rating −0.07, ELO −139. Unchanged in recent months: ADR at 80.3. Last 30 days: 53 matches, win rate 45%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.