Mohamedo-

Ukraine
On FACEIT since 2023 101 matches tracked 51 matches in 30 days
ELO ▲ 25
2,032
30-day peak: 2,079
Rank EU
#220,691
Ukraine #8,908 in Ukraine
Last updated:

How does Mohamedo- play?

Rating 0.97 K/R 0.70 ADR 77.2 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 7x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Mohamedo- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: May 2026 with 0.85.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −78 ELO
25 matches · 36% win rate
On Dust 2 −33 ELO
29 matches · 38% win rate
On Mirage −31 ELO
28 matches · 54% win rate

Mohamedo- loses the most ELO in match 2 of the day: −78 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.29 · Anubis
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
38% better than 10%
0.70 better than 30%
78.7 better than 39%
0.97 better than 29%
46% of 142 duels better than 24%
50% of 18 situations better than 81%
Mirage28
54% better than 63%
0.64 better than 10%
70.8 better than 9%
0.90 better than 12%
43% of 135 duels better than 11%
50% of 16 situations better than 82%
Ancient18
44% better than 24%
0.76 better than 58%
82.0 better than 56%
1.04 better than 55%
49% of 71 duels better than 37%
0% of 5 situations better than 1%
Anubis14
57% -
0.71 -
77.2 -
1.00-
51% of 84 duels -
45% of 11 situations -
Nuke6
67% -
0.78 -
84.6 -
1.06-
63% of 40 duels -
75% of 4 situations -
Inferno4
50% -
0.59 -
73.6 -
0.74-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mohamedo- plays

Across 101 matches Mohamedo- averages K/R 0.70, ADR 77.2 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 43% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 28 of 101 matches the rating was 1.10 or higher (28%), in 46 it was below 0.90. In 90 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: May 2026 at 1.17. Mohamedo- loses the most ELO in match 2 of the day (−78 ELO, win rate 36%). Last 30 days: 51 matches, win rate 49%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.