Mof1ns

Russia
150 matches tracked 16 matches in 30 days
Last updated:

How does Mof1ns play?

Rating 1.02 (from 100 matches) K/R 0.74 ADR 81.4 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
EntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.8
Knife kills 5 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.9%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 88%
3K rounds 5.9%+2.0 pp · Ø 3.9% better than 97%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 20x 4K, 3 aces in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.16, Rating +0.29, ADR +16.0, Win rate +4 pp
= Stayed the same
Headshots at 51%
▼ Got worse
ELO −138

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.65). Clearly above the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
42 matches · 45% win rate
In match 3 of the day −29 ELO
22 matches · 41% win rate
On Wednesdays ±0 ELO, win rate 42%

Mof1ns loses the most ELO on Mirage: −58 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Anubis
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 30%
0.73 right on the average
82.9 better than 65%
0.92 better than 19%
47% of 220 duels better than 29%
43% of 7 situations better than 65%
Ancient26
46% better than 31%
0.76 better than 65%
87.9 better than 85%
1.03 better than 58%
56% of 169 duels better than 78%
22% of 9 situations better than 18%
Dust 226
62% better than 85%
0.71 better than 40%
76.0 better than 30%
1.08-
46% of 111 duels better than 24%
38% of 8 situations right on the average
Anubis23
57% better than 71%
0.85 better than 94%
90.1 better than 92%
1.27 better than 99%
57% of 141 duels better than 83%
0% of 5 situations better than 2%
Nuke19
58% better than 58%
0.72 better than 32%
76.1 better than 21%
0.97-
47% of 87 duels better than 20%
17% of 6 situations better than 8%
Inferno7
43% -
0.50 -
53.0 -
0.76-
47% of 15 duels -
0% of 2 situations -
Cache6
33% -
0.61 -
80.0 -
0.61-
28% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mof1ns plays

Across 150 matches Mof1ns averages K/R 0.74 and ADR 81.4; the rating across the 100 rated matches is 1.02. Biggest strength: Rounds with first kill at 18%, better than 99% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 62% win rate in 26 matches. In 39 of 100 matches the rating was 1.10 or higher (39%), in 41 it was below 0.90. In 78 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. Mof1ns loses the most ELO on Mirage (−58 ELO, win rate 45%). Things go best on Ancient (+33 ELO, win rate 46%). Match no. 2 of the day goes best: 64% win rate, +5 ELO. Improved over the last three months: K/R +0.16, Rating +0.29, ADR +16.0, Win rate +4 pp. Got weaker: ELO −138. Unchanged in recent months: Headshots at 51%. Last 30 days: 16 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.