Mockerz777

Barbados
On FACEIT since 2018 383 matches tracked 81 matches in 30 days
Last updated:

How does Mockerz777 play?

Rating 0.95 K/R 0.68 ADR 76.2 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 383 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.1
Knife kills 1 in 383 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 52x 4K, 2 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 76.1
▼ Got worse
Headshots −3 pp, Win rate −9 pp, ELO −204

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
22 matches · 36% win rate
On Anubis −30 ELO
83 matches · 63% win rate
On Tuesdays +61 ELO, win rate 42%

Mockerz777 loses the most ELO on Ancient: −31 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
49% better than 40%
0.68 better than 22%
75.8 better than 23%
0.96 better than 25%
47% of 633 duels better than 29%
48% of 64 situations better than 77%
Anubis83
63% better than 85%
0.68 better than 23%
76.6 better than 28%
0.93 better than 17%
48% of 396 duels better than 30%
38% of 42 situations right on the average
Mirage67
46% better than 30%
0.68 better than 23%
74.6 better than 20%
0.93 better than 19%
44% of 335 duels better than 14%
33% of 36 situations better than 35%
Inferno42
43% better than 20%
0.73 better than 39%
79.4 better than 37%
1.02 better than 35%
47% of 214 duels better than 20%
38% of 24 situations better than 44%
Cache31
55% -
0.67 -
77.2 -
0.93-
51% of 156 duels -
33% of 18 situations -
Ancient22
36% better than 8%
0.65 better than 12%
71.5 better than 7%
0.88 better than 10%
44% of 102 duels better than 13%
13% of 15 situations better than 5%
Nuke12
25% -
0.70 -
75.7 -
0.93-
46% of 54 duels -
33% of 6 situations -
Vertigo3
33% -
0.82 -
88.7 -
1.18-
59% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mockerz777 plays

Across 383 matches Mockerz777 averages K/R 0.68, ADR 76.2 and a rating of 0.95. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 83 matches. In 124 of 383 matches the rating was 1.10 or higher (32%), in 170 it was below 0.90. In 342 matches with detailed stats: 52 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. Mockerz777 loses the most ELO on Ancient (−31 ELO, win rate 36%). Things go best on Cache (+120 ELO, win rate 55%). Match no. 4 of the day goes best: 56% win rate, −86 ELO. Got weaker: Headshots −3 pp, Win rate −9 pp, ELO −204. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 76.1. Last 30 days: 81 matches, win rate 44%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.