MoN-X

Turkey
160 matches tracked
Last updated:

How does MoN-X play?

Rating 0.83 K/R 0.63 ADR 73.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 41%−8 pp · Ø 49% better than 2%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 4%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so clearly below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.79−0.18 · Ø 0.97 better than 1%
Pistol kills per match 2.5
Knife kills 7 in 160 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.6% of rounds and so well below the average (12.8%).

2K rounds 9.6%−3.2 pp · Ø 12.8% better than 1%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 20%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 6x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 80%+7 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 8 average
Whether MoN-X is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 152 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.57
JulAugSepOct

Best month: July 2026 with 0.71.

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −35 ELO
21 matches · 43% win rate
On Dust 2 −18 ELO
44 matches · 45% win rate
Between 12:00 and 18:00 −30 ELO, win rate 42%
On Mondays −32 ELO, win rate 38%

MoN-X loses the most ELO on Inferno: −35 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.93 · Anubis

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
45% better than 33%
0.55 better than 1%
66.0 better than 2%
0.73 better than 1%
44% of 224 duels better than 17%
12% of 17 situations better than 3%
Anubis32
63% better than 84%
0.65 better than 17%
75.6 better than 30%
0.87 better than 9%
43% of 173 duels better than 15%
9% of 11 situations better than 3%
Mirage24
50% right on the average
0.69 better than 33%
81.7 better than 60%
0.94 better than 26%
44% of 140 duels better than 18%
55% of 11 situations better than 88%
Inferno21
43% better than 22%
0.67 better than 30%
80.5 better than 60%
0.87 better than 11%
41% of 112 duels better than 10%
40% of 5 situations better than 56%
Cache11
36% -
0.67 -
76.1 -
0.90-
44% of 52 duels -
14% of 7 situations -
Vertigo11
36% -
0.58 -
65.4 -
0.72-
41% of 51 duels -
25% of 4 situations -
Ancient6
50% -
0.66 -
80.8 -
0.86-
33% of 30 duels -
0% of 1 situations -
Cobblestone4
50% -
0.67 -
76.0 -
0.88-
27% of 22 duels -
33% of 3 situations -
Nuke4
25% -
0.62 -
78.2 -
0.81-
41% of 17 duels -
50% of 2 situations -
Train3
100% -
0.52 -
62.6 -
0.71-
36% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MoN-X plays

Across 160 matches MoN-X averages K/R 0.63, ADR 73.9 and a rating of 0.83. Most room to improve: K/D at 0.79, better than only 1% of level 8 players. Averages 13.8 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 29 of 160 matches the rating was 1.10 or higher (18%), in 101 it was below 0.90. In 135 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. MoN-X loses the most ELO on Inferno (−35 ELO, win rate 43%). Things go best on Mirage (+63 ELO, win rate 50%). Match no. 3 of the day goes best: 54% win rate, +56 ELO. Last 30 days: 3 matches, win rate 33%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.