MnCz-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average17% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average56% headshots and so well above the average (48%).
Impact
StrengthExactly 2 kills in 15.2% of rounds and so well above the average (13.1%).
Utility and deaths
Strength7.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.75). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15. Last 3 months: 1.08 (at the start 1.05). Clearly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 90.1. Last 3 months: 86.9 (at the start 84.3). Clearly above the average (79.4).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 57% (at the start 55%). Well above the average (48%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 45% (at the start 59%). Clearly below the average (49%).
Best month: August 2026 with 1,856. Last 3 months: 1,760 (at the start 1,701).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MnCz- loses the most ELO on Dust 2: −74 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 2.87 · Inferno
- Most kills in a match: 46 · Mirage
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How MnCz- plays
Across 127 matches MnCz- averages K/R 0.77, ADR 86.4 and a rating of 1.07. Biggest strength: Utility damage per round at 7.7, better than 96% of level 9 players. Averages 17.2 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 61 of 127 matches the rating was 1.10 or higher (48%), in 37 it was below 0.90. In 105 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. MnCz- loses the most ELO on Dust 2 (−74 ELO, win rate 54%). Things go best from match 5 of the day (±0 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: Headshots +2 pp, ELO +59. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 86.9. Last 30 days: 8 matches, win rate 38%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.