MnCz-

Zimbabwe
127 matches tracked
ELO ▲ 107
1,710
30-day peak: 1,774
Rank SEA ▼ 3,434 places
#12,816
30 days · prev. #9,382 · best #8,268
Last updated:

How does MnCz- play?

Rating 1.07 K/R 0.77 ADR 86.4 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.7
Knife kills 3 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 89%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 22x 4K, 0 aces in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 96%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +59
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 86.9
▼ Got worse
Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
26 matches · 54% win rate
In match 1 of the day −50 ELO
34 matches · 38% win rate
On Mirage −25 ELO
36 matches · 47% win rate

MnCz- loses the most ELO on Dust 2: −74 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.87 · Inferno
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 36%
0.80 better than 80%
90.1 better than 89%
1.13 better than 83%
57% of 138 duels better than 84%
35% of 20 situations better than 41%
Dust 226
54% better than 63%
0.76 better than 65%
84.2 better than 71%
1.07 better than 69%
52% of 93 duels better than 58%
36% of 11 situations better than 46%
Ancient21
57% better than 71%
0.71 better than 36%
83.7 better than 67%
0.98 better than 38%
47% of 73 duels better than 28%
60% of 15 situations better than 93%
Inferno21
62% better than 76%
0.84 better than 85%
90.6 better than 87%
1.19 better than 85%
54% of 103 duels better than 57%
43% of 14 situations better than 60%
Anubis13
0% -
0.65 -
78.9 -
0.88-
46% of 46 duels -
0% of 9 situations -
Nuke6
50% -
0.88 -
94.5 -
1.18-
74% of 27 duels -
33% of 3 situations -
Cache4
25% -
0.59 -
68.1 -
0.74-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MnCz- plays

Across 127 matches MnCz- averages K/R 0.77, ADR 86.4 and a rating of 1.07. Biggest strength: Utility damage per round at 7.7, better than 96% of level 9 players. Averages 17.2 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 61 of 127 matches the rating was 1.10 or higher (48%), in 37 it was below 0.90. In 105 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. MnCz- loses the most ELO on Dust 2 (−74 ELO, win rate 54%). Things go best from match 5 of the day (±0 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: Headshots +2 pp, ELO +59. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 86.9. Last 30 days: 8 matches, win rate 38%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.