MlKI_

Poland
On FACEIT since 2016 202 matches tracked 42 matches in 30 days
ELO ▲ 301
3,063
30-day peak: 3,104
Rank EU ▲ 1,266 places
#6,335
Poland #324 in Poland
30 days · prev. #7,601 · best #5,328
Last updated:

How does MlKI_ play?

Rating 1.12 (from 156 matches) K/R 0.79 ADR 84.2 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.3
Knife kills 6 in 202 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 21x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 97%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.80, ADR at 84.9, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −8 ELO
63 matches · 56% win rate
In match 4 of the day +82 ELO
21 matches · 38% win rate
Between 12:00 and 18:00 −47 ELO, win rate 48%
On Thursdays +96 ELO, win rate 46%

MlKI_ loses the most ELO on Mirage: −8 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
56% better than 55%
0.80 better than 68%
83.9 better than 58%
1.15 better than 76%
54% of 178 duels better than 58%
42% of 33 situations better than 60%
Anubis45
53% better than 42%
0.78 better than 62%
83.1 better than 58%
1.09 better than 59%
51% of 110 duels better than 40%
74% of 19 situations better than 98%
Ancient34
56% right on the average
0.81 better than 74%
88.9 better than 80%
1.15 better than 77%
51% of 98 duels better than 41%
40% of 10 situations better than 55%
Inferno23
52% better than 17%
0.78 right on the average
82.2 better than 42%
1.11 better than 45%
56% of 63 duels better than 48%
53% of 15 situations better than 80%
Nuke18
56% better than 43%
0.80 better than 66%
83.2 better than 55%
1.11 better than 60%
48% of 42 duels better than 21%
29% of 14 situations better than 23%
Dust 213
54% -
0.76 -
84.1 -
1.13-
47% of 57 duels -
50% of 12 situations -
Cache5
40% -
0.65 -
73.1 -
0.90-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MlKI_ plays

Across 202 matches MlKI_ averages K/R 0.79 and ADR 84.2; the rating across the 156 rated matches is 1.12. Biggest strength: Utility hit rate at 43%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 34 matches. In 82 of 156 matches the rating was 1.10 or higher (53%), in 38 it was below 0.90. In 130 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. MlKI_ loses the most ELO on Mirage (−8 ELO, win rate 56%). Things go best on Ancient (+50 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.80, ADR at 84.9, Win rate at 54%. Last 30 days: 42 matches, win rate 62%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.