Ml3k0_ChOMIk

Monaco
On FACEIT since 2015 403 matches tracked 105 matches in 30 days
ELO ▲ 294
3,588
30-day peak: 3,588
Rank NA ▲ 34 places
#22
Monaco #1 in Monaco
30 days · prev. #56 · best #20
Last updated:

How does Ml3k0_ChOMIk play?

Rating 1.18 (from 279 matches) K/R 0.87 ADR 97.9 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 279 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (12%).

Rounds with first kill 17%+5 pp · Ø 12% better than 96%
Opening duels won 55%0 pp · Ø 55% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 77%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 80%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

67% headshots and so well above the average (53%).

Headshot rate 67%+14 pp · Ø 53% better than 98%
AWP share of kills 0%−14 pp · Ø 14% better than 1%
K/D 1.15+0.03 · Ø 1.12 better than 47%
Pistol kills per match 3.1 from the last 279
Knife kills 12 in 279 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.6).

2K rounds 15.9%+1.3 pp · Ø 14.6% better than 78%
3K rounds 5.5%+0.9 pp · Ø 4.6% better than 75%
MVPs per match 3.0+0.4 · Ø 2.6 better than 82%
4Ks and aces 66x 4K, 5 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 92%
Enemies flashed per round 0.29−0.06 · Ø 0.35 better than 31%
Deaths per round 76%+6 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, Rating at 1.19, ADR at 98.2, Win rate at 56%, ELO at 3,588
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.88 (at the start 0.86). Clearly above the average (0.79).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −279 ELO
103 matches · 48% win rate
With Sunk_ on the team no ELO value
52 matches · 46% win rate
On Tuesdays −176 ELO, win rate 34%

Ml3k0_ChOMIk loses the most ELO on Mirage: −279 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 57 · Mirage
  3. Highest rating in a match: 2.51 · Nuke

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
48% better than 12%
0.86 better than 75%
96.4 better than 90%
1.17 better than 63%
53% of 686 duels better than 36%
44% of 52 situations better than 67%
Anubis52
56% better than 45%
0.83 better than 65%
92.1 better than 81%
1.12 better than 47%
53% of 377 duels better than 44%
48% of 33 situations better than 70%
Ancient46
65% better than 73%
0.93 better than 93%
104.3 better than 98%
1.24 better than 83%
59% of 310 duels better than 76%
36% of 22 situations better than 40%
Nuke33
58% better than 60%
0.93 better than 96%
100.3 better than 98%
1.23 better than 86%
58% of 212 duels better than 76%
42% of 12 situations better than 55%
Cache21
52% -
0.96 -
107.7 -
1.32-
57% of 138 duels -
69% of 13 situations -
Dust 210
50% -
0.82 -
94.4 -
1.12-
42% of 60 duels -
50% of 2 situations -
Inferno10
60% -
0.63 -
77.8 -
0.88-
53% of 70 duels -
67% of 3 situations -
Poseidon3
67% -
0.73 -
80.0 -
1.01-
65% of 26 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ml3k0_ChOMIk plays

Across 403 matches Ml3k0_ChOMIk averages K/R 0.87 and ADR 97.9; the rating across the 279 rated matches is 1.18. Biggest strength: Headshot rate at 67%, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 76%, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.7 kills per match with 67% headshots. The strongest map is Ancient with a 65% win rate in 46 matches. In 152 of 279 matches the rating was 1.10 or higher (54%), in 63 it was below 0.90. In 181 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: September 2026 at 1.22. Ml3k0_ChOMIk loses the most ELO on Mirage (−279 ELO, win rate 48%). Things go best on Ancient (+212 ELO, win rate 65%). Match no. 4 of the day goes best: 62% win rate, +106 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.19, ADR at 98.2, Win rate at 56%, ELO at 3,588. Last 30 days: 105 matches, win rate 56%, net ELO +183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.