Mjw_-

USA
185 matches tracked 61 matches in 30 days
Last updated:

How does Mjw_- play?

Rating 0.93 (from 184 matches) K/R 0.69 ADR 79.9 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 184 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (9%).

Rounds with first kill 14%+5 pp · Ø 9% better than 93%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 7%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 75%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so just below the average (0.94).

Headshot rate 43%0 pp · Ø 43% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.91−0.03 · Ø 0.94 better than 40%
Pistol kills per match 2.0
Knife kills 3 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly above the average (3.6%).

2K rounds 13.1%+0.7 pp · Ø 12.4% better than 68%
3K rounds 3.9%+0.3 pp · Ø 3.6% better than 69%
MVPs per match 2.0−0.1 · Ø 2.1 better than 49%
4Ks and aces 11x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (3.6).

Utility hit rate 38%+4 pp · Ø 34% better than 76%
Utility damage per round 6.7+3.1 · Ø 3.6 better than 94%
Enemies flashed per round 0.29+0.06 · Ø 0.23 better than 67%
Deaths per round 76%+3 pp · Ø 73% better than 28%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 81.0, Win rate at 51%, ELO at 1,009
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months unchanged at 0.69. Right on the average (0.69).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −68 ELO
35 matches · 40% win rate
On Nuke −7 ELO
22 matches · 55% win rate
On Thursdays +95 ELO, win rate 38%

Mjw_- loses the most ELO in match 2 of the day: −68 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.15 · Cache
  3. Most kills in a match: 42 · Cache

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
47% better than 41%
0.70 better than 57%
79.7 better than 66%
0.95 right on the average
56% of 240 duels better than 87%
29% of 17 situations better than 31%
Mirage38
47% better than 45%
0.68 better than 43%
80.3 better than 68%
0.90 better than 31%
51% of 175 duels better than 67%
33% of 15 situations better than 38%
Ancient29
48% better than 44%
0.70 better than 59%
81.6 better than 76%
0.94 better than 53%
51% of 159 duels better than 68%
28% of 18 situations better than 28%
Inferno24
63% better than 86%
0.73 better than 71%
85.6 better than 86%
0.98 better than 60%
53% of 151 duels better than 75%
44% of 9 situations better than 72%
Nuke22
55% better than 62%
0.64 better than 24%
73.5 better than 33%
0.86 better than 21%
43% of 138 duels better than 22%
21% of 14 situations better than 15%
Cache16
50% -
0.73 -
81.2 -
0.98-
42% of 74 duels -
56% of 9 situations -
Anubis11
45% -
0.63 -
71.7 -
0.88-
51% of 51 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mjw_- plays

Across 185 matches Mjw_- averages K/R 0.69 and ADR 79.9; the rating across the 184 rated matches is 0.93. Biggest strength: Utility damage per round at 6.7, better than 94% of level 4 players. Most room to improve: Clutch 1v1 won at 26%, better than only 7% of level 4 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 50 of 184 matches the rating was 1.10 or higher (27%), in 89 it was below 0.90. In 104 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. Mjw_- loses the most ELO in match 2 of the day (−68 ELO, win rate 40%). Things go best on Dust 2 (+91 ELO, win rate 47%). Match no. 3 of the day goes best: 56% win rate, +81 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 81.0, Win rate at 51%, ELO at 1,009. Last 30 days: 61 matches, win rate 51%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.