MixesBBX

Poland
On FACEIT since 2017 258 matches tracked 139 matches in 30 days
ELO ▲ 148
2,280
30-day peak: 2,587
Rank EU
#106,241
Poland #6,050 in Poland
Last updated:

How does MixesBBX play?

Rating 0.96 K/R 0.68 ADR 77.0 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 258 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 38x 4K, 5 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so clearly above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether MixesBBX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 250 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −86 ELO
41 matches · 46% win rate
On Dust 2 −62 ELO
51 matches · 45% win rate
Between 18:00 and 24:00 −76 ELO, win rate 46%
On Thursdays −13 ELO, win rate 41%

MixesBBX loses the most ELO on Anubis: −86 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.24 · Vertigo

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 66%
0.71 better than 33%
82.2 better than 55%
0.98 better than 31%
49% of 290 duels better than 36%
31% of 39 situations better than 30%
Dust 251
45% better than 27%
0.64 better than 8%
73.5 better than 15%
0.92 better than 13%
44% of 214 duels better than 15%
47% of 19 situations better than 76%
Anubis41
46% better than 28%
0.66 better than 14%
76.8 better than 25%
0.93 better than 17%
53% of 220 duels better than 57%
48% of 27 situations better than 69%
Ancient40
58% better than 71%
0.66 better than 11%
75.5 better than 20%
0.94 better than 18%
44% of 160 duels better than 13%
38% of 32 situations right on the average
Nuke27
48% better than 33%
0.68 better than 14%
73.6 better than 11%
0.95 better than 17%
49% of 99 duels better than 30%
25% of 16 situations better than 16%
Inferno19
58% better than 60%
0.72 better than 37%
77.5 better than 25%
1.06 right on the average
64% of 64 duels better than 93%
45% of 11 situations better than 69%
Cache15
53% -
0.65 -
73.8 -
0.91-
50% of 58 duels -
33% of 12 situations -
Vertigo3
0% -
0.90 -
88.7 -
1.33-
64% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MixesBBX plays

Across 258 matches MixesBBX averages K/R 0.68, ADR 77.0 and a rating of 0.96. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 59% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 71 of 258 matches the rating was 1.10 or higher (28%), in 118 it was below 0.90. In 250 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: August 2026 at 1.28. MixesBBX loses the most ELO on Anubis (−86 ELO, win rate 46%). Things go best in match 3 of the day (+60 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +60 ELO. Last 30 days: 139 matches, win rate 52%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.