Mixaqi

Belarus
On FACEIT since 2019 243 matches tracked 57 matches in 30 days
ELO ▲ 50
2,466
30-day peak: 2,488
Rank EU
#59,255
Belarus #1,437 in Belarus
Last updated:

How does Mixaqi play?

Rating 0.93 (from 237 matches) K/R 0.64 ADR 70.7 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 237 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.4
Zeus kills1 in 243 matches
Knife kills 2 in 243 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 1%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 11x 4K, 2 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +72
= Stayed the same
ADR at 70.6
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.63 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −46 ELO
57 matches · 51% win rate
On Mirage −26 ELO
28 matches · 46% win rate
On Dust 2 −1 ELO
47 matches · 49% win rate

Mixaqi loses the most ELO on Anubis: −46 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 1.90 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis57
51% better than 45%
0.65 better than 11%
72.8 better than 10%
0.93 better than 17%
46% of 192 duels better than 22%
29% of 42 situations better than 27%
Ancient53
53% right on the average
0.65 better than 8%
70.1 better than 5%
0.94 better than 18%
46% of 210 duels better than 21%
39% of 44 situations better than 52%
Dust 247
49% better than 39%
0.62 better than 4%
69.8 better than 5%
0.91 better than 10%
42% of 159 duels better than 9%
26% of 23 situations better than 20%
Nuke31
61% better than 70%
0.65 better than 7%
73.4 better than 11%
0.92 better than 11%
45% of 99 duels better than 16%
39% of 28 situations better than 48%
Mirage28
46% better than 27%
0.61 better than 5%
67.1 better than 3%
0.89 better than 9%
48% of 99 duels better than 30%
41% of 27 situations better than 60%
Inferno21
62% better than 72%
0.74 better than 47%
75.6 better than 19%
1.08 better than 55%
54% of 61 duels right on the average
44% of 16 situations better than 65%
Cache6
33% -
0.48 -
53.1 -
0.73-
44% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mixaqi plays

Across 243 matches Mixaqi averages K/R 0.64 and ADR 70.7; the rating across the 237 rated matches is 0.93. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 44% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 69 of 237 matches the rating was 1.10 or higher (29%), in 111 it was below 0.90. In 168 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. Mixaqi loses the most ELO on Anubis (−46 ELO, win rate 51%). Things go best on Nuke (+46 ELO, win rate 61%). Improved over the last three months: Headshots +5 pp, ELO +72. Got weaker: K/R −0.05, Rating −0.08, Win rate −7 pp. Unchanged in recent months: ADR at 70.6. Last 30 days: 57 matches, win rate 54%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.