Mityai

Russia
On FACEIT since 2015 145 matches tracked 31 matches in 30 days
ELO ▼ 76
2,586
30-day peak: 2,662
Rank EU
#39,096
Russia #11,168 in Russia
Last updated:

How does Mityai play?

Rating 1.10 (from 95 matches) K/R 0.76 ADR 83.3 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 95 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 16x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 95%
Enemies flashed per round 0.65+0.35 · Ø 0.30 better than 98%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ELO +180
= Stayed the same
ADR at 83.5, Headshots at 54%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −40 ELO
25 matches · 36% win rate
On Mirage −27 ELO
48 matches · 58% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 37%
On Tuesdays −39 ELO, win rate 45%

Mityai loses the most ELO on Anubis: −40 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.44 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
58% better than 71%
0.82 better than 79%
88.6 better than 81%
1.16 better than 82%
59% of 104 duels better than 86%
28% of 18 situations better than 21%
Dust 243
65% better than 89%
0.79 better than 69%
86.2 better than 71%
1.16 better than 81%
56% of 108 duels better than 74%
40% of 10 situations right on the average
Anubis25
36% better than 6%
0.67 better than 13%
74.8 better than 15%
0.92 better than 10%
40% of 65 duels better than 3%
75% of 8 situations better than 98%
Cache11
64% -
0.83 -
89.0 -
1.13-
51% of 47 duels -
42% of 12 situations -
Ancient6
50% -
0.60 -
70.3 -
1.00-
38% of 8 duels -
0% of 1 situations -
Inferno6
17% -
0.64 -
71.6 -
0.97-
55% of 11 duels -
-
Overpass4
25% -
0.55 -
69.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Mityai plays

Across 145 matches Mityai averages K/R 0.76 and ADR 83.3; the rating across the 95 rated matches is 1.10. Biggest strength: Utility damage per round at 6.8, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 65% win rate in 43 matches. In 47 of 95 matches the rating was 1.10 or higher (49%), in 29 it was below 0.90. In 67 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. Mityai loses the most ELO on Anubis (−40 ELO, win rate 36%). Improved over the last three months: K/R +0.05, ELO +180. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 83.5, Headshots at 54%. Last 30 days: 31 matches, win rate 48%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.