Mittaen_
How does Mittaen_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average1.5 clutch kills per match and so clearly below the average (1.6).
Weapons and aim
Average57% headshots and so clearly above the average (53%).
Impact
AverageExactly 2 kills in 13.1% of rounds and so just below the average (13.5%).
Utility and deaths
Average37% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months unchanged at 0.75. Right on the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08. Last 3 months: 1.05 (at the start 1.06). Right on the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 83.7. Last 3 months: 79.9 (at the start 83.1). Just below the average (80.9).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 57% (at the start 58%). Clearly above the average (53%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 53% (at the start 59%). Right on the average (53%).
Best month: August 2026 with 3,280. Last 3 months: 3,131 (at the start 3,251).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 63%.
Patterns
From the last 377 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mittaen_ loses the most ELO on Mirage: −82 ELO, 49% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.47 · Ancient
- Most kills in a match: 39 · Ancient
Maps in detail
from the last 377 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mittaen_ plays
Across 377 matches Mittaen_ averages K/R 0.75 and ADR 80.5; the rating across the 363 rated matches is 1.05. Biggest strength: Utility hit rate at 37%, better than 76% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 105 matches. In 152 of 363 matches the rating was 1.10 or higher (42%), in 124 it was below 0.90. In 306 matches with detailed stats: 63 4Ks and 5 aces. Best month by rating: October 2026 at 1.08. Mittaen_ loses the most ELO on Mirage (−82 ELO, win rate 49%). Things go best on Ancient (+360 ELO, win rate 65%). Match no. 2 of the day goes best: 62% win rate, +330 ELO. Got weaker: Win rate −6 pp, ELO −120. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 79.9, Headshots at 57%. Last 30 days: 77 matches, win rate 48%, net ELO +91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.