Mitr0_02

Kosovo
On FACEIT since 2019 156 matches tracked 156 matches in 30 days
ELO ▼ 307
2,380
30-day peak: 2,980
Rank EU ▼ 68,862 places
#77,943
Kosovo #767 in Kosovo
30 days · prev. #9,081 · best #8,521
Last updated:

How does Mitr0_02 play?

Rating 0.93 K/R 0.65 ADR 70.9 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 33%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.3
Zeus kills4 in 156 matches
Knife kills 7 in 156 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 12x 4K, 4 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −160 ELO
42 matches · 38% win rate
On Anubis −60 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 −82 ELO, win rate 40%

Mitr0_02 loses the most ELO on Mirage: −160 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 2.42 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
38% better than 8%
0.64 better than 10%
70.1 better than 7%
0.89 better than 9%
47% of 140 duels better than 25%
36% of 22 situations better than 44%
Dust 236
47% better than 33%
0.66 better than 13%
70.4 better than 6%
0.97 better than 26%
46% of 119 duels better than 23%
60% of 25 situations better than 94%
Ancient33
52% better than 48%
0.70 better than 28%
75.2 better than 19%
1.00 better than 38%
50% of 116 duels better than 40%
24% of 17 situations better than 16%
Anubis22
45% better than 27%
0.65 better than 11%
71.5 better than 6%
0.91 better than 13%
45% of 78 duels better than 17%
40% of 5 situations better than 54%
Inferno16
56% better than 55%
0.62 better than 4%
65.6 better than 1%
0.84 better than 1%
53% of 62 duels better than 44%
44% of 16 situations better than 65%
Nuke5
40% -
0.64 -
70.7 -
0.92-
25% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mitr0_02 plays

Across 156 matches Mitr0_02 averages K/R 0.65, ADR 70.9 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 70.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.1 kills per match with 53% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 43 of 156 matches the rating was 1.10 or higher (28%), in 77 it was below 0.90. In 156 matches with detailed stats: 12 4Ks and 4 aces. Mitr0_02 loses the most ELO on Mirage (−160 ELO, win rate 38%). Things go best on Ancient (+52 ELO, win rate 52%). Last 30 days: 156 matches, win rate 46%, net ELO −161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.