Mitareeeeeee

Venezuela
On FACEIT since 2022 301 matches tracked 90 matches in 30 days
ELO ▼ 147
1,966
30-day peak: 2,113
Rank NA ▼ 530 places
#6,474
30 days · prev. #5,944 · best #5,944
Last updated:

How does Mitareeeeeee play?

Rating 1.00 K/R 0.71 ADR 76.4 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 301 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 17%+7 pp · Ø 10% better than 79%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 42%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 6 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +263
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 76.0, Headshots at 46%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −164 ELO
66 matches · 35% win rate
On Dust 2 −98 ELO
84 matches · 46% win rate
Between 6:00 and 12:00 +7 ELO, win rate 40%
On Wednesdays −59 ELO, win rate 32%

Mitareeeeeee loses the most ELO in match 1 of the day: −164 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.11 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
46% better than 34%
0.72 right on the average
80.1 better than 52%
1.03 better than 58%
56% of 353 duels better than 79%
49% of 59 situations better than 77%
Mirage68
38% better than 12%
0.66 better than 19%
72.9 better than 17%
0.92 better than 20%
51% of 266 duels better than 55%
34% of 47 situations better than 43%
Ancient61
70% better than 94%
0.71 better than 37%
76.6 better than 27%
1.03 better than 58%
57% of 210 duels better than 82%
32% of 37 situations better than 33%
Inferno35
40% better than 15%
0.77 better than 68%
78.6 better than 39%
1.08 better than 66%
55% of 157 duels better than 65%
38% of 26 situations right on the average
Anubis22
45% better than 32%
0.64 better than 11%
66.8 better than 2%
0.97 better than 32%
46% of 97 duels better than 23%
46% of 13 situations better than 71%
Nuke18
50% better than 30%
0.76 right on the average
81.2 better than 43%
1.01 better than 38%
61% of 82 duels better than 87%
27% of 11 situations better than 20%
Cache9
56% -
0.68 -
73.4 -
0.93-
52% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mitareeeeeee plays

Across 301 matches Mitareeeeeee averages K/R 0.71, ADR 76.4 and a rating of 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Ancient with a 70% win rate in 61 matches. In 108 of 301 matches the rating was 1.10 or higher (36%), in 110 it was below 0.90. In 244 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: July 2026 at 1.03. Mitareeeeeee loses the most ELO in match 1 of the day (−164 ELO, win rate 35%). Things go best on Ancient (+109 ELO, win rate 70%). Match no. 3 of the day goes best: 64% win rate, +57 ELO. Improved over the last three months: ELO +263. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 76.0, Headshots at 46%, Win rate at 50%. Last 30 days: 90 matches, win rate 51%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.