Mit0

Portugal
On FACEIT since 2016 117 matches tracked 26 matches in 30 days
Last updated:

How does Mit0 play?

Rating 1.02 (from 67 matches) K/R 0.74 ADR 82.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 67 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 34% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.3%).

2K rounds 15.7%+2.4 pp · Ø 13.3% better than 92%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 9x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Headshots +3 pp
= Stayed the same
ADR at 83.8, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
23 matches · 43% win rate
On Wednesdays ±0 ELO, win rate 50%

Mit0 loses the most ELO on Dust 2: −26 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 48%
0.71 better than 37%
78.1 better than 38%
1.06 better than 63%
55% of 93 duels better than 74%
46% of 13 situations better than 72%
Dust 223
43% better than 21%
0.75 better than 55%
86.2 better than 75%
1.01 better than 42%
60% of 68 duels better than 90%
64% of 11 situations better than 96%
Ancient16
63% better than 86%
0.75 better than 54%
86.1 better than 73%
0.94-
58% of 64 duels better than 84%
67% of 3 situations better than 96%
Anubis16
50% better than 43%
0.68 better than 22%
76.1 better than 23%
1.01-
44% of 34 duels better than 13%
9% of 11 situations better than 2%
Inferno13
62% -
0.83 -
91.4 -
0.99-
70% of 23 duels -
25% of 4 situations -
Cache6
67% -
0.76 -
85.0 -
1.10-
49% of 37 duels -
0% of 4 situations -
Nuke6
67% -
0.67 -
68.6 -
0.90-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mit0 plays

Across 117 matches Mit0 averages K/R 0.74 and ADR 82.0; the rating across the 67 rated matches is 1.02. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 21 of 67 matches the rating was 1.10 or higher (31%), in 23 it was below 0.90. In 47 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. Mit0 loses the most ELO on Dust 2 (−26 ELO, win rate 43%). Improved over the last three months: K/R +0.04, Headshots +3 pp. Unchanged in recent months: ADR at 83.8, Win rate at 55%. Last 30 days: 26 matches, win rate 58%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.