Misutaaa

France
FACEIT verified 131 matches tracked
ELO ▼ 7
3,291
30-day peak: 3,325
Rank EU ▼ 190 places
#2,374
FR #52 in FR
30 days · prev. #2,184 · best #2,184
Last updated:

How does Misutaaa play?

Rating 1.38 (from 77 matches) K/R 0.92 ADR 94.0 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 77 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 38% good 1.10 to 1.29 22% normal 0.90 to 1.09 8% weak 0.75 to 0.89 13% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 76%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Strength
Where do the kills come from?

1.34 K/D and so well above the average (1.05).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.34+0.29 · Ø 1.05 better than 96%
Pistol kills per match 3.5 from the last 124
Knife kills 3 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.9% of rounds and so well above the average (4.2%).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 94%
3K rounds 7.9%+3.7 pp · Ø 4.2% better than 99%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 24x 4K, 4 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 83%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.12, ADR +10.7, Headshots +9 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −253

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.23
MayJunJulAugSepOct

Best month: October 2026 with 1.23. Last 3 months: 0.99 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −17 ELO
23 matches · 52% win rate
In match 3 of the day +52 ELO
21 matches · 52% win rate

Misutaaa loses the most ELO on Anubis: −17 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Anubis
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
58% better than 62%
0.88 better than 91%
90.2 better than 83%
1.41 better than 99%
61% of 74 duels better than 88%
60% of 15 situations better than 93%
Anubis23
52% better than 37%
0.91 better than 95%
93.9 better than 93%
1.30-
57% of 51 duels better than 75%
0% of 3 situations better than 1%
Mirage22
55% right on the average
0.93 better than 97%
94.9 better than 94%
1.29 better than 95%
61% of 70 duels better than 90%
33% of 9 situations better than 33%
Nuke17
59% right on the average
0.93 better than 95%
91.9 better than 85%
1.25-
55% of 31 duels better than 59%
0% of 1 situations better than 1%
Ancient14
86% -
1.02 -
103.6 -
1.58-
76% of 68 duels -
0% of 1 situations -
Cache6
67% -
1.10 -
110.7 -
1.58-
89% of 18 duels -
0% of 1 situations -
Inferno6
67% -
0.99 -
98.0 -
1.41-
67% of 21 duels -
-
Overpass3
67% -
0.78 -
85.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Misutaaa plays

Across 131 matches Misutaaa averages K/R 0.92 and ADR 94.0; the rating across the 77 rated matches is 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 19.8 kills per match with 61% headshots. The strongest map is Ancient with a 86% win rate in 14 matches. In 59 of 77 matches the rating was 1.10 or higher (77%), in 12 it was below 0.90. In 56 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.81. Misutaaa loses the most ELO on Anubis (−17 ELO, win rate 52%). Things go best on Dust 2 (+54 ELO, win rate 58%). Improved over the last three months: K/R +0.11, Rating +0.12, ADR +10.7, Headshots +9 pp, Win rate +7 pp. Got weaker: ELO −253. Last 30 days: 6 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.