MistRMaGI

Denmark
On FACEIT since 2016 191 matches tracked 17 matches in 30 days
ELO ▲ 175
3,692
30-day peak: 3,692
Rank EU ▲ 76 places
#493
Denmark #17 in Denmark
30 days · prev. #569 · best #446
Last updated:

How does MistRMaGI play?

Rating 1.16 (from 141 matches) K/R 0.85 ADR 90.8 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 141 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 56%+1 pp · Ø 55% better than 60%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 80%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 80%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so clearly above the average (1.12).

Headshot rate 55%+2 pp · Ø 53% better than 53%
AWP share of kills 6%−8 pp · Ø 14% better than 44%
K/D 1.26+0.14 · Ø 1.12 better than 78%
Pistol kills per match 3.1
Knife kills 8 in 191 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.6).

2K rounds 14.5%−0.1 pp · Ø 14.6% better than 43%
3K rounds 4.5%−0.1 pp · Ø 4.6% better than 38%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 30x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 35%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 90%
Enemies flashed per round 0.47+0.12 · Ø 0.35 better than 84%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +165
= Stayed the same
Rating at 1.16
▼ Got worse
K/R −0.09, ADR −6.4

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.81 (at the start 0.90). Just above the average (0.79).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −11 ELO
47 matches · 66% win rate
On Nuke −5 ELO
41 matches · 68% win rate
On Sundays +63 ELO, win rate 59%

MistRMaGI loses the most ELO on Ancient: −11 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.32 · Cache
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
66% better than 76%
0.85 better than 73%
92.0 better than 80%
1.16 better than 64%
55% of 205 duels right on the average
37% of 27 situations better than 42%
Nuke41
68% better than 89%
0.82 better than 73%
87.4 better than 73%
1.10 better than 62%
55% of 102 duels better than 62%
28% of 18 situations better than 20%
Dust 227
59% better than 56%
0.84 better than 66%
91.4 better than 74%
1.15 better than 53%
54% of 107 duels better than 43%
27% of 15 situations better than 17%
Cache24
50% -
0.76 -
84.5 -
1.09-
53% of 101 duels -
57% of 14 situations -
Inferno19
79% better than 98%
0.88 better than 94%
96.3 better than 96%
1.26 better than 95%
62% of 86 duels better than 90%
64% of 11 situations better than 94%
Anubis17
76% better than 94%
0.92 better than 93%
92.2 better than 81%
1.27-
68% of 44 duels better than 97%
54% of 13 situations better than 83%
Overpass8
88% -
1.03 -
107.5 -
-
-
-
Mirage5
80% -
0.86 -
84.5 -
1.29-
52% of 23 duels -
100% of 4 situations -
Vertigo3
67% -
0.69 -
84.5 -
0.98-
57% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MistRMaGI plays

Across 191 matches MistRMaGI averages K/R 0.85 and ADR 90.8; the rating across the 141 rated matches is 1.16. Biggest strength: Utility damage per round at 5.7, better than 90% of level 10 · 3,500+ ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Inferno with a 79% win rate in 19 matches. In 81 of 141 matches the rating was 1.10 or higher (57%), in 27 it was below 0.90. In 120 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.20. MistRMaGI loses the most ELO on Ancient (−11 ELO, win rate 66%). Things go best in match 2 of the day (+94 ELO, win rate 75%). Match no. 2 of the day goes best: 75% win rate, +94 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +165. Got weaker: K/R −0.09, ADR −6.4. Unchanged in recent months: Rating at 1.16. Last 30 days: 17 matches, win rate 82%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.