Mishka_Rae

Canada
160 matches tracked 14 matches in 30 days
Last updated:

How does Mishka_Rae play?

Rating 0.82 K/R 0.57 ADR 64.0 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 44%−5 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 38%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Weakness
Where do the kills come from?

0.81 K/D and so clearly below the average (0.97).

Headshot rate 34%−10 pp · Ø 44% better than 8%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 0.81−0.16 · Ø 0.97 better than 5%
Pistol kills per match 1.7
Knife kills 4 in 160 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.8% of rounds and so well below the average (3.7%).

2K rounds 9.8%−3.1 pp · Ø 12.9% better than 2%
3K rounds 1.8%−1.9 pp · Ø 3.7% better than 1%
MVPs per match 1.7−0.5 · Ø 2.2 better than 10%
4Ks and aces 4x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 35%
Utility damage per round 3.5−0.3 · Ø 3.8 better than 42%
Enemies flashed per round 0.29+0.04 · Ø 0.25 better than 66%
Deaths per round 70%−3 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −8.5, Headshots −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.48
MayJunJulAugSepOct

Best month: July 2026 with 0.64. Last 3 months: 0.56 (at the start 0.64). Well below the average (0.71).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −45 ELO
43 matches · 44% win rate
On Ancient −24 ELO
33 matches · 67% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 40%
On Thursdays +6 ELO, win rate 34%

Mishka_Rae loses the most ELO from match 5 of the day: −45 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 1.81 · Anubis
  3. Most kills in a match: 29 · Anubis

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis38
55% better than 64%
0.53 better than 1%
62.1 better than 1%
0.80 better than 4%
42% of 66 duels better than 13%
45% of 31 situations better than 72%
Ancient33
67% better than 92%
0.58 better than 4%
64.4 better than 3%
0.82 better than 8%
44% of 57 duels better than 22%
35% of 23 situations better than 48%
Dust 221
52% better than 58%
0.53 better than 1%
62.2 better than 1%
0.79 better than 4%
38% of 72 duels better than 5%
27% of 11 situations better than 21%
Inferno20
55% better than 65%
0.62 better than 17%
68.6 better than 10%
0.88 better than 22%
39% of 51 duels better than 7%
50% of 18 situations better than 79%
Mirage19
47% better than 41%
0.64 better than 21%
69.1 better than 12%
0.87 better than 18%
60% of 48 duels better than 94%
21% of 14 situations better than 12%
Nuke17
53% better than 56%
0.59 better than 9%
67.8 better than 11%
0.84 better than 13%
47% of 49 duels better than 34%
33% of 12 situations better than 38%
Cache12
25% -
0.45 -
51.7 -
0.72-
35% of 26 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mishka_Rae plays

Across 160 matches Mishka_Rae averages K/R 0.57, ADR 64.0 and a rating of 0.82. Biggest strength: Deaths per round at just 70% (lower is better), better than 85% of level 5 players. Most room to improve: Damage per round (ADR) at 64.0, better than only 1% of level 5 players. Averages 12.0 kills per match with 34% headshots. The strongest map is Ancient with a 67% win rate in 33 matches. In 28 of 160 matches the rating was 1.10 or higher (18%), in 105 it was below 0.90. In 139 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 0.92. Mishka_Rae loses the most ELO from match 5 of the day (−45 ELO, win rate 44%). Things go best in match 2 of the day (+78 ELO, win rate 59%). Match no. 1 of the day goes best: 61% win rate, +34 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −8.5, Headshots −8 pp. Last 30 days: 14 matches, win rate 79%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.