Misfit

Brazil
FACEIT verified FACEIT verified On FACEIT since 2018 346 matches tracked 56 matches in 30 days
ELO ▲ 81
3,357
30-day peak: 3,439
Rank SA ▼ 8 places
#49
Brazil #39 in Brazil
30 days · prev. #41 · best #30
Last updated:

How does Misfit play?

Rating 1.28 (from 244 matches) K/R 0.88 ADR 89.3 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 244 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 37% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 64%+12 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (53%).

Headshot rate 38%−15 pp · Ø 53% better than 2%
AWP share of kills 45%+33 pp · Ø 12% better than 99%
K/D 1.40+0.35 · Ø 1.05 better than 98%
Pistol kills per match 3.3 from the last 244
Knife kills 5 in 244 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.5%).

2K rounds 16.5%+3.0 pp · Ø 13.5% better than 94%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 60x 4K, 5 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, Rating at 1.28, ADR at 89.2, Headshots at 38%
▼ Got worse
Win rate −7 pp, ELO −245

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.88 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −216 ELO
40 matches · 43% win rate
On Mirage −96 ELO
107 matches · 52% win rate
On Saturdays +32 ELO, win rate 48%

Misfit loses the most ELO in match 3 of the day: −216 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Cache
  2. Highest rating in a match: 2.69 · Anubis
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
52% better than 37%
0.85 better than 84%
87.1 better than 73%
1.23 better than 89%
60% of 474 duels better than 87%
42% of 72 situations better than 60%
Dust 269
57% better than 58%
0.91 better than 94%
92.1 better than 88%
1.34 better than 97%
70% of 398 duels better than 99%
49% of 47 situations better than 74%
Anubis21
57% better than 57%
0.96 better than 99%
92.4 better than 91%
1.41 better than 99%
65% of 107 duels better than 97%
22% of 18 situations better than 14%
Nuke21
48% better than 23%
0.89 better than 90%
93.1 better than 88%
1.28 better than 91%
66% of 86 duels better than 96%
41% of 22 situations better than 53%
Cache19
53% better than 34%
0.87 better than 83%
91.6 better than 78%
1.30 better than 91%
65% of 85 duels better than 93%
43% of 14 situations better than 62%
Inferno4
50% -
0.69 -
72.3 -
0.99-
64% of 28 duels -
0% of 3 situations -
Ancient3
67% -
0.85 -
85.3 -
1.23-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Misfit plays

Across 346 matches Misfit averages K/R 0.88 and ADR 89.3; the rating across the 244 rated matches is 1.28. Biggest strength: K/D at 1.40, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 38% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 172 of 244 matches the rating was 1.10 or higher (70%), in 35 it was below 0.90. In 200 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: October 2026 at 1.35. Misfit loses the most ELO in match 3 of the day (−216 ELO, win rate 43%). Things go best from match 5 of the day (+359 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +359 ELO. Got weaker: Win rate −7 pp, ELO −245. Unchanged in recent months: K/R at 0.88, Rating at 1.28, ADR at 89.2, Headshots at 38%. Last 30 days: 56 matches, win rate 54%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.