Miseeee15

Serbia
On FACEIT since 2020 118 matches tracked 49 matches in 30 days
Last updated:

How does Miseeee15 play?

Rating 0.98 K/R 0.69 ADR 79.3 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.6
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 12x 4K, 2 aces in 77 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +4.0, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.64). Just below the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −31 ELO
24 matches · 38% win rate
On Dust 2 −28 ELO
21 matches · 48% win rate
On Anubis −4 ELO
23 matches · 35% win rate

Miseeee15 loses the most ELO from match 5 of the day: −31 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.03 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
64% better than 89%
0.71 better than 39%
80.9 better than 54%
1.00 better than 45%
43% of 107 duels better than 13%
50% of 16 situations better than 80%
Anubis23
35% better than 9%
0.69 better than 27%
77.4 better than 34%
0.97 better than 30%
49% of 114 duels better than 39%
31% of 16 situations better than 34%
Dust 221
48% better than 43%
0.67 better than 21%
76.8 better than 34%
0.99 better than 40%
43% of 72 duels better than 13%
50% of 14 situations better than 81%
Inferno17
24% better than 1%
0.65 better than 15%
80.0 better than 47%
0.87 better than 8%
53% of 59 duels right on the average
40% of 10 situations right on the average
Ancient15
53% better than 58%
0.70 better than 31%
83.3 better than 65%
1.00 better than 46%
45% of 51 duels better than 18%
45% of 11 situations better than 70%
Nuke11
64% -
0.74 -
81.4 -
1.08-
53% of 40 duels -
50% of 6 situations -
Cache3
67% -
0.69 -
63.5 -
1.10-
56% of 9 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Miseeee15 plays

Across 118 matches Miseeee15 averages K/R 0.69, ADR 79.3 and a rating of 0.98. Biggest strength: Utility damage per round at 6.6, better than 92% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 39 of 118 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. Miseeee15 loses the most ELO from match 5 of the day (−31 ELO, win rate 38%). Things go best on Mirage (+100 ELO, win rate 64%). Match no. 1 of the day goes best: 55% win rate, +83 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +4.0, Win rate +7 pp. Got weaker: Headshots −4 pp. Last 30 days: 49 matches, win rate 47%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.