Mise_

Finland
On FACEIT since 2020 104 matches tracked 75 matches in 30 days
ELO ▲ 337
2,439
30-day peak: 2,439
Rank EU
#64,680
Finland #1,706 in Finland
Last updated:

How does Mise_ play?

Rating 1.08 K/R 0.80 ADR 86.6 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.0
Knife kills 1 in 104 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 28x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Mise_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
22 matches · 36% win rate
On Ancient −74 ELO
23 matches · 35% win rate
Between 18:00 and 24:00 −82 ELO, win rate 50%
On Mondays −128 ELO, win rate 36%

Mise_ loses the most ELO on Dust 2: −79 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 1.91 · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
77% better than 99%
0.82 better than 81%
87.8 better than 80%
1.10 better than 69%
60% of 171 duels better than 90%
44% of 16 situations better than 70%
Ancient23
35% better than 7%
0.77 better than 61%
80.9 better than 45%
1.02 better than 44%
48% of 118 duels better than 30%
18% of 17 situations better than 9%
Dust 222
36% better than 7%
0.78 better than 68%
86.2 better than 74%
1.09 better than 66%
54% of 130 duels better than 62%
25% of 8 situations better than 19%
Nuke17
76% better than 96%
0.80 better than 69%
88.3 better than 74%
1.10 better than 64%
52% of 104 duels better than 45%
44% of 9 situations better than 59%
Inferno6
67% -
0.87 -
98.2 -
1.22-
57% of 30 duels -
0% of 2 situations -
Anubis3
0% -
0.75 -
84.3 -
0.98-
44% of 16 duels -
100% of 1 situations -
Cache3
33% -
0.75 -
88.9 -
1.05-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mise_ plays

Across 104 matches Mise_ averages K/R 0.80, ADR 86.6 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Mirage with a 77% win rate in 30 matches. In 49 of 104 matches the rating was 1.10 or higher (47%), in 36 it was below 0.90. In 104 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. Mise_ loses the most ELO on Dust 2 (−79 ELO, win rate 36%). Things go best in match 2 of the day (−48 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −48 ELO. Last 30 days: 75 matches, win rate 61%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.