Misantropy

Japan
On FACEIT since 2021 193 matches tracked 73 matches in 30 days
ELO ▼ 82
2,197
30-day peak: 2,350
Rank EU
#136,516
Japan #3,818 in Japan
Last updated:

How does Misantropy play?

Rating 0.97 (from 153 matches) K/R 0.69 ADR 75.9 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 153 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.9
Knife kills 5 in 193 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 22x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 75.4, ELO at 2,174
▼ Got worse
Rating −0.08, Headshots −3 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −99 ELO
33 matches · 39% win rate
On Mirage −74 ELO
84 matches · 40% win rate
Between 6:00 and 12:00 −108 ELO, win rate 38%
On Saturdays −96 ELO, win rate 37%

Misantropy loses the most ELO in match 3 of the day: −99 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.97 · Mirage
  3. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
40% better than 13%
0.74 better than 53%
79.4 better than 45%
1.03 better than 53%
49% of 324 duels better than 40%
42% of 33 situations better than 60%
Dust 258
52% right on the average
0.64 better than 8%
71.4 better than 9%
0.95 better than 22%
49% of 211 duels better than 37%
36% of 28 situations better than 47%
Ancient18
39% better than 12%
0.70 better than 28%
81.3 better than 48%
0.94 better than 20%
49% of 88 duels better than 38%
43% of 7 situations better than 62%
Anubis17
65% better than 88%
0.69 better than 26%
76.9 better than 28%
0.92-
49% of 70 duels better than 36%
25% of 8 situations better than 21%
Nuke6
50% -
0.65 -
67.5 -
0.93-
55% of 22 duels -
0% of 2 situations -
Cache5
40% -
0.64 -
64.5 -
0.89-
54% of 28 duels -
67% of 3 situations -
Inferno3
33% -
0.61 -
70.4 -
0.77-
20% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Misantropy plays

Across 193 matches Misantropy averages K/R 0.69 and ADR 75.9; the rating across the 153 rated matches is 0.97. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 52% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 46 of 153 matches the rating was 1.10 or higher (30%), in 69 it was below 0.90. In 113 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. Misantropy loses the most ELO in match 3 of the day (−99 ELO, win rate 39%). Things go best in match 1 of the day (+2 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +2 ELO. Got weaker: Rating −0.08, Headshots −3 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.69, ADR at 75.4, ELO at 2,174. Last 30 days: 73 matches, win rate 45%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.