Mircho

Finland
220 matches tracked 11 matches in 30 days
Last updated:

How does Mircho play?

Rating 1.08 (from 219 matches) K/R 0.78 ADR 83.4 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 219 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Strength
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (48%).

Headshot rate 36%−12 pp · Ø 48% better than 3%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 2.0
Knife kills 5 in 220 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 75%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 38x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 85%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +419
= Stayed the same
ADR at 83.1
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −105 ELO
36 matches · 58% win rate
On Inferno −58 ELO
26 matches · 31% win rate
On Saturdays −22 ELO, win rate 42%

Mircho loses the most ELO on Ancient: −105 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.22 · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 61%
0.79 better than 77%
83.0 better than 66%
1.10 better than 77%
60% of 238 duels better than 92%
56% of 34 situations better than 90%
Dust 237
38% better than 12%
0.70 better than 34%
78.4 better than 42%
0.95 better than 25%
54% of 139 duels better than 69%
38% of 8 situations right on the average
Ancient36
58% better than 74%
0.82 better than 88%
89.0 better than 88%
1.13 better than 84%
59% of 126 duels better than 90%
44% of 32 situations better than 67%
Anubis28
46% better than 33%
0.77 better than 70%
81.6 better than 58%
1.07 better than 69%
54% of 104 duels better than 68%
48% of 23 situations better than 73%
Inferno26
31% better than 2%
0.73 right on the average
80.5 better than 51%
1.03 better than 52%
53% of 128 duels right on the average
31% of 13 situations better than 31%
Nuke26
65% better than 77%
0.84 better than 81%
87.6 better than 72%
1.18 better than 83%
56% of 89 duels better than 68%
47% of 19 situations better than 65%
Cache10
70% -
0.79 -
85.2 -
1.13-
66% of 32 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mircho plays

Across 220 matches Mircho averages K/R 0.78 and ADR 83.4; the rating across the 219 rated matches is 1.08. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 16.9 kills per match with 36% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 95 of 219 matches the rating was 1.10 or higher (43%), in 69 it was below 0.90. In 184 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. Mircho loses the most ELO on Ancient (−105 ELO, win rate 58%). Things go best on Mirage (+49 ELO, win rate 54%). Match no. 1 of the day goes best: 55% win rate, +36 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +419. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 83.1. Last 30 days: 11 matches, win rate 64%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.