Mira_Arcaica

AR
90 matches tracked
Last updated:

How does Mira_Arcaica play?

Rating 1.21 (from 6 matches) K/R 0.76 ADR 83.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.21 ConsistencyShare of matches with at least a normal rating (0.90 and up). 100%
Rating from 6 of 90 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 38% no comparison
Clutch 1v2 won 8% no comparison
Clutch kills per match 0.9 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%0 pp level
AWP share of kills 4% no comparison
K/D 1.06+0.06 better than 68%
Pistol kills per match 3.1
Knife kills 3 in 90 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 11.6% no comparison
Rounds with 3K 3.4% no comparison
MVPs per match 2.6+0.3 better than 84%
4Ks and aces 7x 4K, 1 ace in 18 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28% no comparison
Utility damage per round 5.6 no comparison
Enemies flashed per round 0.59 no comparison
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +7 pp, Win rate +14 pp
= Stayed the same
K/R at 0.76, ADR at 85.4
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months unchanged at 0.76.

Patterns

From the last 90 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 ±0 ELO, win rate 33%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
40% better than 17%
0.73 level
82.3 better than 63%
1.63-
57% of 68 duels better than 84%
19% of 16 situations better than 8%
Dust 217
47% better than 35%
0.68 better than 23%
78.4 better than 38%
1.08-
57% of 35 duels better than 83%
67% of 3 situations better than 97%
Anubis14
57% -
0.92 -
93.4 -
1.13-
46% of 28 duels -
0% of 1 situations -
Ancient12
58% -
0.74 -
83.9 -
-
60% of 10 duels -
100% of 1 situations -
Nuke12
58% -
0.77 -
84.6 -
1.10-
61% of 28 duels -
50% of 2 situations -
Inferno5
40% -
0.74 -
74.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Mira_Arcaica plays

Across 90 matches Mira_Arcaica averages K/R 0.76 and ADR 83.3; the rating across the 6 rated matches is 1.21. On average 16.6 kills per match, 48% of them headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 18 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: August 2026 at 1.14. Things go best on Mirage (+36 ELO, win rate 40%). Improved over the last three months: Headshots +7 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.76, ADR at 85.4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.