Miquelin0

Brazil
On FACEIT since 2021 226 matches tracked 92 matches in 30 days
ELO ▲ 512
2,325
30-day peak: 2,425
Rank SA ▲ 665 places
#2,211
Brazil #1,404 in Brazil
30 days · prev. #2,876 · best #1,753
Last updated:

How does Miquelin0 play?

Rating 1.02 (from 206 matches) K/R 0.73 ADR 79.1 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 1 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 0 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 78.8, Win rate at 54%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −20 ELO
32 matches · 59% win rate
On Mirage −15 ELO
82 matches · 51% win rate
Between 6:00 and 12:00 +3 ELO, win rate 43%
On Saturdays +25 ELO, win rate 45%

Miquelin0 loses the most ELO on Ancient: −20 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 46%
0.73 better than 42%
79.0 better than 38%
1.05 better than 54%
50% of 307 duels better than 42%
29% of 59 situations better than 24%
Dust 259
56% better than 66%
0.72 better than 38%
77.9 better than 34%
1.01 better than 39%
50% of 228 duels better than 42%
33% of 30 situations better than 38%
Ancient32
59% better than 74%
0.72 better than 37%
80.5 better than 42%
1.00 better than 38%
55% of 154 duels better than 68%
42% of 12 situations better than 59%
Anubis15
40% better than 13%
0.72 better than 38%
79.4 better than 39%
0.98-
51% of 65 duels better than 47%
50% of 2 situations better than 75%
Inferno14
57% -
0.70 -
78.8 -
0.98-
47% of 70 duels -
33% of 6 situations -
Nuke10
70% -
0.77 -
80.6 -
1.07-
55% of 40 duels -
22% of 9 situations -
Cache9
67% -
0.62 -
78.8 -
0.89-
53% of 36 duels -
33% of 3 situations -
Overpass3
33% -
0.89 -
83.6 -
0.97-
33% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Miquelin0 plays

Across 226 matches Miquelin0 averages K/R 0.73 and ADR 79.1; the rating across the 206 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 81 of 206 matches the rating was 1.10 or higher (39%), in 81 it was below 0.90. In 189 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. Miquelin0 loses the most ELO on Ancient (−20 ELO, win rate 59%). Things go best on Dust 2 (+152 ELO, win rate 56%). From match no. 5 of the day on, things go best: 64% win rate, +113 ELO. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 78.8, Win rate at 54%. Last 30 days: 92 matches, win rate 59%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.