Minki_

Poland
On FACEIT since 2022 174 matches tracked 63 matches in 30 days
Last updated:

How does Minki_ play?

Rating 1.06 (from 125 matches) K/R 0.79 ADR 85.4 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,523 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 22%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 43%−5 pp · Ø 48% better than 22%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 74%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 17x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp
= Stayed the same
ADR at 84.3
▼ Got worse
K/R −0.06, Headshots −4 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.86. Last 3 months: 0.77 (at the start 0.83). Clearly above the average (0.72).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
47 matches · 55% win rate
On Anubis −11 ELO
33 matches · 55% win rate
On Wednesdays ±0 ELO, win rate 36%

Minki_ loses the most ELO on Ancient: −22 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
45% better than 31%
0.81 better than 83%
87.2 better than 82%
1.07 better than 70%
50% of 175 duels better than 46%
35% of 23 situations better than 42%
Ancient47
55% better than 61%
0.78 better than 76%
83.1 better than 68%
1.07 better than 76%
53% of 184 duels better than 61%
33% of 21 situations better than 37%
Anubis33
55% better than 64%
0.81 better than 86%
91.3 better than 94%
1.09 better than 78%
59% of 147 duels better than 88%
50% of 14 situations better than 79%
Dust 215
27% better than 3%
0.72 better than 47%
78.0 better than 41%
0.98-
45% of 44 duels better than 19%
29% of 7 situations better than 25%
Nuke13
54% -
0.77 -
86.2 -
1.07-
68% of 53 duels -
50% of 2 situations -
Inferno10
30% -
0.78 -
83.1 -
1.07-
45% of 49 duels -
8% of 13 situations -
Cache3
33% -
0.62 -
67.7 -
0.86-
59% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Minki_ plays

Across 174 matches Minki_ averages K/R 0.79 and ADR 85.4; the rating across the 125 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Anubis with a 55% win rate in 33 matches. In 51 of 125 matches the rating was 1.10 or higher (41%), in 45 it was below 0.90. In 116 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. Minki_ loses the most ELO on Ancient (−22 ELO, win rate 55%). Things go best on Mirage (+78 ELO, win rate 45%). From match no. 5 of the day on, things go best: 67% win rate, +38 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.06, Headshots −4 pp. Unchanged in recent months: ADR at 84.3. Last 30 days: 63 matches, win rate 54%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.