Minipeido

Portugal
77 matches tracked 36 matches in 30 days
Last updated:

How does Minipeido play?

Rating 1.13 K/R 0.82 ADR 88.4 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 77 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
AWPerMulti-killsDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 2%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.16+0.17 · Ø 0.99 better than 93%
Pistol kills per match 3.8
Knife kills 1 in 77 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.1%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 93%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 19x 4K, 0 aces in 71 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 8.7+4.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether Minipeido is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: September 2026 with 0.92.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
28 matches · 50% win rate
Between 18:00 and 24:00 −123 ELO, win rate 36%

Minipeido loses the most ELO on Mirage: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 2.67 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% right on the average
0.87 better than 96%
91.3 better than 93%
1.21 better than 95%
48% of 124 duels better than 36%
21% of 14 situations better than 10%
Dust 217
35% better than 7%
0.70 better than 39%
81.0 better than 57%
0.93 better than 23%
50% of 62 duels better than 47%
30% of 10 situations better than 26%
Anubis12
58% -
0.80 -
90.4 -
1.12-
57% of 42 duels -
0% of 2 situations -
Inferno12
67% -
0.85 -
92.6 -
1.18-
57% of 67 duels -
50% of 16 situations -
Ancient7
43% -
0.82 -
83.2 -
1.16-
50% of 36 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Minipeido plays

Across 77 matches Minipeido averages K/R 0.82, ADR 88.4 and a rating of 1.13. Biggest strength: Utility damage per round at 8.7, better than 99% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 18.1 kills per match with 34% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 42 of 77 matches the rating was 1.10 or higher (55%), in 23 it was below 0.90. In 71 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.28. Minipeido loses the most ELO on Mirage (−50 ELO, win rate 50%). Things go best in match 1 of the day (−46 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −46 ELO. Last 30 days: 36 matches, win rate 47%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.