Minio---
How does Minio--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average43% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 1.05 (at the start 1.14). Just above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 85.6. Last 3 months: 79.3 (at the start 85.6). Just below the average (81.1).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months unchanged at 43%. Well below the average (51%).
Matches won (win rate)
Best month: July 2026 with 66%. Last 3 months: 49% (at the start 66%). Just below the average (50%).
Best month: August 2026 with 2,573. Last 3 months: 2,557 (at the start 2,308).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 170 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Minio--- loses the most ELO on Dust 2: −25 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Inferno
- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.11 · Ancient
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How Minio--- plays
Across 170 matches Minio--- averages K/R 0.74, ADR 80.8 and a rating of 1.07. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 43% headshots. The strongest map is Cache with a 73% win rate in 22 matches. In 75 of 170 matches the rating was 1.10 or higher (44%), in 51 it was below 0.90. In 129 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. Minio--- loses the most ELO on Dust 2 (−25 ELO, win rate 50%). Things go best on Ancient (+71 ELO, win rate 67%). Match no. 4 of the day goes best: 70% win rate, +23 ELO. Improved over the last three months: ELO +249. Got weaker: K/R −0.05, Rating −0.09, ADR −6.3, Win rate −17 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 40 matches, win rate 55%, net ELO −55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.