MinXx

Turkey
139 matches tracked
Last updated:

How does MinXx play?

Rating 1.10 (from 89 matches) K/R 0.76 ADR 83.1 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 89 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerClutcherMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 72%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.02−0.01 · Ø 1.03 better than 67%
Pistol kills per match 2.8
Knife kills 9 in 139 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 91%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 91%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.05, ADR +9.7, Win rate +4 pp
= Stayed the same
Headshots at 38%, ELO at 1,360
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
54 matches · 46% win rate
On Anubis −28 ELO
33 matches · 48% win rate
In match 3 of the day ±0 ELO
27 matches · 37% win rate

MinXx loses the most ELO on Dust 2: −58 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 58 · Dust 2
  3. Highest rating in a match: 2.32 · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 32%
0.78 better than 81%
85.4 better than 82%
1.12 better than 89%
57% of 212 duels better than 87%
48% of 23 situations better than 75%
Anubis33
48% better than 47%
0.77 better than 76%
82.8 better than 74%
1.15 better than 91%
51% of 128 duels better than 54%
75% of 8 situations better than 99%
Ancient15
47% better than 41%
0.79 better than 82%
86.0 better than 81%
1.10-
40% of 47 duels better than 8%
50% of 4 situations better than 80%
Inferno12
67% -
0.78 -
82.7 -
1.12-
57% of 58 duels -
18% of 11 situations -
Nuke10
10% -
0.63 -
71.2 -
0.85-
52% of 27 duels -
-
Mirage7
14% -
0.78 -
83.4 -
1.13-
42% of 33 duels -
14% of 7 situations -
Cache4
25% -
0.58 -
73.3 -
0.86-
47% of 17 duels -
25% of 4 situations -
Vertigo4
25% -
0.75 -
80.9 -
1.03-
57% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MinXx plays

Across 139 matches MinXx averages K/R 0.76 and ADR 83.1; the rating across the 89 rated matches is 1.10. Biggest strength: Rounds with first kill at 15%, better than 97% of level 7 players. Most room to improve: Headshot rate at 38%, better than only 11% of level 7 players. Averages 16.7 kills per match with 38% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 41 of 89 matches the rating was 1.10 or higher (46%), in 32 it was below 0.90. In 63 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. MinXx loses the most ELO on Dust 2 (−58 ELO, win rate 46%). Things go best in match 1 of the day (+48 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +48 ELO. Improved over the last three months: K/R +0.09, Rating +0.05, ADR +9.7, Win rate +4 pp. Unchanged in recent months: Headshots at 38%, ELO at 1,360.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.