Mimo0

Slovakia
On FACEIT since 2016 103 matches tracked 36 matches in 30 days
Last updated:

How does Mimo0 play?

Rating 0.93 K/R 0.67 ADR 73.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 30%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.4
Knife kills 1 in 103 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 11x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether Mimo0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
33 matches · 42% win rate
Between 18:00 and 24:00 −23 ELO, win rate 40%

Mimo0 loses the most ELO on Mirage: −2 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 1.86 · Inferno

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
42% better than 21%
0.65 better than 15%
72.6 better than 16%
0.91 better than 17%
41% of 104 duels better than 9%
44% of 18 situations better than 68%
Inferno21
62% better than 84%
0.72 better than 54%
73.9 better than 21%
1.02 better than 57%
42% of 64 duels better than 12%
41% of 17 situations better than 58%
Dust 215
47% better than 36%
0.59 better than 4%
70.6 better than 10%
0.77 better than 1%
46% of 56 duels better than 28%
50% of 8 situations better than 79%
Ancient14
50% -
0.76 -
78.6 -
1.08-
42% of 38 duels -
33% of 9 situations -
Anubis12
58% -
0.68 -
74.1 -
0.92-
45% of 42 duels -
40% of 10 situations -
Cache4
50% -
0.72 -
89.7 -
1.01-
44% of 9 duels -
0% of 1 situations -
Nuke4
25% -
0.49 -
57.1 -
0.62-
20% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mimo0 plays

Across 103 matches Mimo0 averages K/R 0.67, ADR 73.9 and a rating of 0.93. Biggest strength: Utility hit rate at 43%, better than 94% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.0 kills per match with 49% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 31 of 103 matches the rating was 1.10 or higher (30%), in 43 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. Mimo0 loses the most ELO on Mirage (−2 ELO, win rate 42%). Things go best in match 2 of the day (+21 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +21 ELO. Last 30 days: 36 matches, win rate 50%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.