Milutin

North Macedonia
127 matches tracked 23 matches in 30 days
Last updated:

How does Milutin play?

Rating 0.94 K/R 0.70 ADR 76.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.5
Knife kills 4 in 127 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.1%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 43%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 22x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
Whether Milutin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
29 matches · 48% win rate
On Anubis −68 ELO
24 matches · 33% win rate
Between 12:00 and 18:00 −74 ELO, win rate 29%
On Mondays −34 ELO, win rate 40%

Milutin loses the most ELO on Mirage: −85 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.14 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
55% better than 65%
0.73 right on the average
77.3 better than 37%
1.02 better than 53%
45% of 154 duels better than 23%
59% of 17 situations better than 92%
Mirage29
48% better than 40%
0.67 better than 22%
76.3 better than 32%
0.88 better than 11%
43% of 152 duels better than 15%
0% of 8 situations better than 1%
Anubis24
33% better than 6%
0.67 better than 22%
77.3 better than 36%
0.88 better than 12%
46% of 153 duels better than 24%
36% of 14 situations better than 47%
Ancient20
45% better than 36%
0.73 better than 48%
78.5 better than 35%
1.00 better than 46%
55% of 91 duels better than 75%
33% of 12 situations better than 37%
Inferno9
44% -
0.62 -
73.2 -
0.82-
46% of 50 duels -
0% of 4 situations -
Nuke7
86% -
0.84 -
85.1 -
1.13-
59% of 34 duels -
0% of 2 situations -
Cache6
50% -
0.62 -
64.0 -
0.86-
45% of 20 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Milutin plays

Across 127 matches Milutin averages K/R 0.70, ADR 76.8 and a rating of 0.94. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 34 of 127 matches the rating was 1.10 or higher (27%), in 59 it was below 0.90. In 127 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. Milutin loses the most ELO on Mirage (−85 ELO, win rate 48%). Things go best on Dust 2 (+23 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, −37 ELO. Last 30 days: 23 matches, win rate 48%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.