MiloszsOO

Poland
On FACEIT since 2019 198 matches tracked 41 matches in 30 days
ELO ▼ 22
2,330
30-day peak: 2,356
Rank EU
#91,140
Poland #4,915 in Poland
Last updated:

How does MiloszsOO play?

Rating 1.02 (from 176 matches) K/R 0.74 ADR 79.3 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 7 in 198 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +107
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −7.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
33 matches · 45% win rate
On Dust 2 −23 ELO
41 matches · 41% win rate
On Fridays ±0 ELO, win rate 43%

MiloszsOO loses the most ELO on Ancient: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.05 · Ancient
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 75%
0.75 better than 53%
81.8 better than 53%
1.06 better than 58%
56% of 190 duels better than 76%
32% of 22 situations better than 30%
Dust 241
41% better than 15%
0.74 right on the average
79.5 better than 41%
0.99 better than 31%
56% of 157 duels better than 73%
47% of 19 situations better than 77%
Ancient33
45% better than 27%
0.73 better than 41%
78.6 better than 33%
1.02 better than 44%
55% of 110 duels better than 70%
33% of 21 situations better than 38%
Anubis31
48% better than 37%
0.71 better than 30%
76.0 better than 19%
0.95 better than 18%
46% of 85 duels better than 18%
47% of 17 situations better than 75%
Inferno15
53% right on the average
0.75 better than 47%
79.1 better than 33%
1.08-
58% of 62 duels better than 74%
22% of 9 situations better than 15%
Nuke12
42% -
0.70 -
75.1 -
0.93-
54% of 37 duels -
0% of 3 situations -
Cache11
64% -
0.75 -
83.8 -
1.08-
57% of 35 duels -
25% of 4 situations -
Vertigo3
67% -
0.74 -
77.9 -
1.08-
62% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MiloszsOO plays

Across 198 matches MiloszsOO averages K/R 0.74 and ADR 79.3; the rating across the 176 rated matches is 1.02. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 62% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 66 of 176 matches the rating was 1.10 or higher (38%), in 69 it was below 0.90. In 127 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.20. MiloszsOO loses the most ELO on Ancient (−60 ELO, win rate 45%). Things go best on Mirage (+110 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp, ELO +107. Got weaker: K/R −0.08, Rating −0.13, ADR −7.1. Unchanged in recent months: Win rate at 50%. Last 30 days: 41 matches, win rate 44%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.