Mile_BASS
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 1,575 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average52% headshots and so clearly above the average (48%).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.81). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 1.01 (at the start 1.10). Right on the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 87.6. Last 3 months: 79.3 (at the start 85.9). Just below the average (79.6).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 53% (at the start 50%). Clearly above the average (48%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 51% (at the start 40%). Just above the average (50%).
Best month: October 2026 with 1,922. Last 3 months: 1,870 (at the start 1,784).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 64%.
Patterns
From the last 170 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mile_BASS loses the most ELO on Dust 2: −48 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 2.06 · Ancient
- Most kills in a match: 45 · Anubis
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mile_BASS plays
Across 170 matches Mile_BASS averages K/R 0.76, ADR 81.0 and a rating of 1.03. Biggest strength: Utility hit rate at 45%, better than 95% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 16.7 kills per match with 52% headshots. The strongest map is Inferno with a 55% win rate in 31 matches. In 66 of 170 matches the rating was 1.10 or higher (39%), in 63 it was below 0.90. In 118 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. Mile_BASS loses the most ELO on Dust 2 (−48 ELO, win rate 52%). Things go best in match 2 of the day (+77 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +77 ELO. Improved over the last three months: Headshots +3 pp, Win rate +11 pp, ELO +86. Got weaker: K/R −0.07, Rating −0.09, ADR −6.6. Last 30 days: 37 matches, win rate 59%, net ELO +91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.