Milchick

MD
213 matches tracked 69 matches in 30 days
Last updated:

How does Milchick play?

Rating 0.93 (from 81 matches) K/R 0.73 ADR 82.6 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 9%−2 pp better than 51%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.5
Knife kills 2 in 213 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 41x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.9+0.8 better than 73%
Enemies flashed per round 0.18−0.12 better than 19%
Rounds with a death 74%+3.0 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +931
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −5.1, Headshots −3 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76).

Patterns

From the last 213 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −65 ELO
61 matches · 54% wins
In match 4 of the day −56 ELO
23 matches · 43% wins
In match 3 of the day −38 ELO
36 matches · 47% wins

Milchick loses the most ELO on Mirage: −65 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
52% level
0.74 level
83.9 better than 67%
0.85 better than 3%
54% of 322 duels better than 65%
31% of 26 situations better than 30%
Mirage61
54% better than 58%
0.70 better than 30%
79.6 better than 44%
0.90 better than 11%
44% of 298 duels better than 13%
36% of 33 situations better than 44%
Ancient31
68% better than 93%
0.74 better than 46%
81.3 better than 49%
1.01–
57% of 125 duels better than 80%
53% of 19 situations better than 85%
Anubis26
50% better than 42%
0.79 better than 73%
88.5 better than 84%
1.03–
52% of 131 duels better than 53%
24% of 17 situations better than 19%
Inferno15
27% better than 2%
0.68 better than 19%
80.9 better than 46%
0.91–
44% of 99 duels better than 11%
35% of 23 situations better than 39%
Cache14
57% –
0.76 –
85.9 –
1.04–
40% of 77 duels –
100% of 2 situations –
Nuke3
67% –
0.63 –
70.7 –
-
54% of 13 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Milchick plays

Across 213 matches Milchick averages K/R 0.73 and ADR 82.6; the rating across the 81 rated matches is 0.93. Biggest strength: Utility with impact at 40%. That is better than 83% of players on level 10. Most room to improve: Rating at 0.93. That is better than only 10% of players on level 10. On average 16.1 kills per match, 51% of them headshots. The strongest map is Ancient with a 68% win rate in 31 matches. In 25 of 81 matches the rating was 1.10 or higher (31%), in 40 it was below 0.90. In 163 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. Milchick loses the most ELO on Mirage (−65 ELO, win rate 54%). Things go best on Ancient (+184 ELO, win rate 68%). Improved over the last three months: ELO +931. Got weaker: K/R −0.04, ADR −5.1, Headshots −3 pp, Win rate −9 pp. Last 30 days: 69 matches, win rate 48%, ELO balance +130.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.