Milan_1

Hungary
219 matches tracked 23 matches in 30 days
Last updated:

How does Milan_1 play?

Rating 0.99 (from 194 matches) K/R 0.71 ADR 78.6 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 194 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (12.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 23x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +192
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.8, Win rate at 49%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Right on the average (0.71).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −119 ELO
46 matches · 43% win rate
On Dust 2 −42 ELO
65 matches · 45% win rate
On Wednesdays +29 ELO, win rate 37%

Milan_1 loses the most ELO in match 1 of the day: −119 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.82 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% right on the average
0.70 better than 37%
76.2 better than 32%
0.97 better than 37%
58% of 239 duels better than 88%
37% of 30 situations better than 46%
Dust 265
45% better than 33%
0.75 better than 64%
84.6 better than 76%
1.04 better than 62%
56% of 278 duels better than 81%
33% of 49 situations better than 39%
Anubis46
54% better than 61%
0.74 better than 61%
77.0 better than 37%
1.03 better than 62%
55% of 171 duels better than 76%
39% of 31 situations better than 48%
Nuke20
45% better than 20%
0.70 better than 28%
79.1 better than 38%
0.92 better than 13%
47% of 79 duels better than 24%
27% of 11 situations better than 19%
Ancient10
50% -
0.58 -
69.9 -
0.86-
43% of 23 duels -
0% of 3 situations -
Cache6
33% -
0.66 -
71.9 -
0.93-
42% of 26 duels -
50% of 4 situations -
Inferno4
50% -
0.58 -
64.5 -
0.86-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Milan_1 plays

Across 219 matches Milan_1 averages K/R 0.71 and ADR 78.6; the rating across the 194 rated matches is 0.99. Biggest strength: Opening duels won at 54%, better than 81% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Anubis with a 54% win rate in 46 matches. In 69 of 194 matches the rating was 1.10 or higher (36%), in 79 it was below 0.90. In 146 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. Milan_1 loses the most ELO in match 1 of the day (−119 ELO, win rate 43%). Things go best on Nuke (+34 ELO, win rate 45%). Match no. 3 of the day goes best: 53% win rate, −2 ELO. Improved over the last three months: ELO +192. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.8, Win rate at 49%. Last 30 days: 23 matches, win rate 61%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.